📄 yinyang-shiertian.c
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// yinyang-shiertian.c 阴阳十二重天// 三十岁之前通晓九阳神功、九阴神功、北冥神功、凌波微步、乾// 坤大挪移、降龙十八掌和六脉神剑,合其为一创出,S+++级武学。// 阴阳十二重天可以激发为天下所有的武功。// Edit By Vin On 15/2/2001 #include <ansi.h>inherit FORCE;string *xue_name = ({ "劳宫穴", "膻中穴", "曲池穴", "关元穴", "曲骨穴", "中极穴", "承浆穴", "天突穴", "百会穴","幽门穴", "章门穴", "大横穴", "紫宫穴", "冷渊穴", "天井穴", "极泉穴", "清灵穴", "至阳穴", });string *attack_name = ({"九阳六脉剑气", "九阴六脉剑气", "九阳无极玄劲", "九阴无极玄劲", });string *dodge_msg = ({ HIW "$n" HIW "手足忽的一晃,$N" HIW "竟然无法进击,只能自保。\n" NOR, HIW "只见$n" HIW "身子轻轻晃动,$N" HIW "眼前顿时出现了无数个$n" HIW "的幻影,令$N" HIW "完全无法辨出虚实。\n" NOR, HIW "$n" HIW "往旁边歪歪斜斜的迈出一步,却恰好令$N" HIW "的攻击失之" "毫厘。\n" NOR, HIW "$N" HIW "这一招来的好快,然后$n" HIW "一闪,似乎不费半点力气," "却将$N" HIW "这一招刚好避开。\n" NOR, HIW "但见$n" HIW "轻轻一跃,已不见了踪影,$N" HIW "心中大骇,却又见" "$n" HIW "擦肩奔过,步法之奇巧,当真令人思索菲仪。\n" NOR,});string *parry_msg = ({ HIW "$N" HIW "一招击在$n" HIW "身上,却被$n" HIW "暗运乾坤大挪移内劲" ",将内力尽数移入地下。\n" NOR, HIW "$n轻轻一带,$N" HIW "发现自己招数回击过来,吓得往后倒退几步。\n" NOR, HIW "$n手臂回转,在$N" HIW "手肘下轻轻一推,$N" HIW "招数落空。\n" NOR, HIW "$n右手伸出,在$N" HIW "手腕上轻轻一拉,$N" HIW "收势不住,直往前扑去。\n" NOR, HIW "$n身形不动,$N" HIW "一招击下,有如石沉大海,不觉呆住了。\n" NOR, HIW "$n左牵右引,$N" HIW "如身处漩流,连续转了好几个圈。\n" NOR, HIW "$n双手回圈,$N" HIW "只觉得前面好象有一堵墙,再也攻不进去。\n" NOR, HIW "$n轻轻一转,$N" HIW "一招击在地上,只打得尘土飞扬。\n" NOR,});int query_neili_improve(object me){ int lvl; lvl = (int)me->query_skill("yinyang-shiertian", 1); return lvl * lvl * 15 * 40 / 100 / 200;}mapping *actionf = ({([ "action": HIW "$N" HIW "右手中指一竖,「六脉神剑」向前刺出。真气鼓荡,嗤" "然声响,无形剑气直指$n" HIW, "force" : 700, "attack": 300, "dodge" : 450, "parry" : 450, "damage": 550, "weapon": HIW "破体无形剑气" NOR, "damage_type": "刺伤"]),([ "action": HIR "$N" HIR "身体一侧,一掌凌空劈出,一股炽热无比的气流顿时澎" "湃涌至$n" HIR "全身各处", "force" : 800, "attack": 400, "dodge" : 350, "parry" : 350, "damage": 550, "weapon": HIR "九阳无极劲" NOR, "damage_type": "割伤"]),([ "action": HIY "$N" HIY "身形一转,拳头携着疾速旋转的气流挥出,疾如闪电," "势如雷霆,击向$n" HIY, "force" : 800, "attack": 400, "dodge" : 350, "parry" : 350, "damage": 550, "weapon": HIY "九阴无极劲" NOR, "damage_type": "刺伤"]),([ "action": WHT "$N" WHT "双掌平平提到胸前,神色沉重的缓缓施出「降龙十八掌" "」推向$n" WHT "全身各处", "force" : 1000, "attack": 450, "dodge" : 200, "parry" : 200, "damage": 500, "weapon": WHT "降龙无极劲" NOR, "damage_type": "刺伤"]),([ "action": HIW "$N" HIW "双手十指齐伸,数十条气流从少冲穴中激射而出,「六" "脉神剑」出手如风,指向$n" HIW, "force" : 700, "attack": 300, "dodge" : 450, "parry" : 450, "damage": 550, "weapon": HIW "破体无形剑气" NOR, "damage_type": "刺伤"]),([ "action": WHT "$N" WHT "突然身形飞起,双掌居高临下一招「降龙十八掌」在呼" "啸声中迅捷无比地劈向$n" WHT "全身各处", "force" : 1000, "attack": 450, "dodge" : 200, "parry" : 200, "damage": 500, "weapon": WHT "降龙无极劲" NOR, "damage_type": "刺伤"]),});mapping *actionw = ({([ "action": HIY "$N" HIY "攻势忽缓而不疏,$w" HIY "变化无常,捉摸不定向$n" HIY "慢慢卷去", "force" : 600, "attack": 300, "dodge" : 300, "parry" : 300, "damage": 500, "damage_type": "内伤"]),([ "action": HIY "$N" HIY "手中的$w" HIY "突焕气象森严,便似千军万马奔驰而" "来,如同棍棒一般横扫$n" HIY, "force" : 600, "attack": 300, "dodge" : 300, "parry" : 300, "damage": 500, "damage_type": "内伤"]),([ "action": HIY "$N" HIY "卷起手中的$w" HIY ",就如铁锤一般对着$n" HIY "乱" "砍乱砸,没有半点章法", "force" : 600, "attack": 300, "dodge" : 300, "parry" : 300, "damage": 500, "damage_type": "内伤"]),([ "action": HIY "$N" HIY "运用$w" HIY "幻化做一个一个圆圈,似乎要将$n" HIY "团团包围", "force" : 600, "attack": 300, "dodge" : 300, "parry" : 300, "damage": 500, "damage_type": "内伤"]),([ "action": HIY "$N" HIY "含笑回转$w" HIY ",伸手一指,颇得拈花指之意,点" "向$n" HIY "全身", "force" : 600, "attack": 300, "dodge" : 300, "parry" : 300, "damage": 500, "damage_type": "内伤"]),});string main_skill(){ return "yinyang-shiertian";}int get_ready(object me){ return 1;}int get_finish(object me){ object ob; tell_object(me, HIW "一阵凡尘往事涌上心头,你几欲放声长叹。霎那间,你放眼回首,竟有一股莫名\n" "的悲哀。宗师泰斗那种高出不胜寒、登泰山而小天下之感犹然而生,你只觉得以\n往的" "武学现在看来是多么的渺小可笑。\n" NOR); return 1;}string *usage_skills = ({ "unarmed", "strike", "claw", "hand", "cuff", "finger", "parry", "force" });int valid_enable(string usage){ return (member_array(usage, usage_skills) != -1);}int valid_force(string force){ return 1;}int double_attack(){ return 1;}mapping query_action(object me, object weapon){ return weapon ? actionw[random(sizeof(actionw))] : actionf[random(sizeof(actionw))];}string query_parry_msg(string limb){ return parry_msg[random(sizeof(parry_msg))];}string query_dodge_msg(string limb){ return dodge_msg[random(sizeof(dodge_msg))];}int valid_learn(object me){ int level; int i;// if( !me->query("zhuanbest",1))// return notify_fail("你没有资格使用这项技能!\n"); if( !me->query("4zhuan") && !me->query("5zhuan")) return notify_fail("你没有资格使用这项技能!\n"); if( me->query("zhuanfinal/7",1) != 1) return notify_fail("你没有资格使用这项技能!\n"); for (i = 0; i < sizeof(usage_skills); i++) if (me->query_skill(usage_skills[i], 1) < level) return notify_fail("你对" + to_chinese(usage_skills[i]) + "的理解还" "不够,无法继续领会更高深的阴阳十二重天。\n"); return 1;}int practice_skill(object me){ return notify_fail("阴阳十二重天博大精深,无法简单的通过练习进步。\n");}int difficult_level(){ return 3000;}mixed hit_ob(object me, object victim, int damage_bonus){ string name1, name2, weapon; weapon = me->query_temp("weapon"); name1 = xue_name[random(sizeof(xue_name))]; name2 = attack_name[random(sizeof(attack_name))];if (weapon) return;if( me->is_busy() && random(3)==0) return; victim->receive_wound("qi", damage_bonus * 3, me); me->add("neili", me->query("jiali") / 2);if (me->query("zhuanfinal/1") ==1 && random(3)==0){ if (userp(victim)) victim->receive_wound("qi", victim->query("qi")/8); if (!userp(victim)) victim->receive_wound("qi", 500); return RED"$N使用了斩仙决!!$n突然胸口一痛鲜血狂奔!\n"NOR;}elseif (me->query("zhuanfinal/2") ==1 && random(3)==0){ if (userp(victim)) victim->add("neili", -victim->query("neili")/8); if (!userp(victim)) victim->add("neili", -500); return HIY"$N使用了破仙决!!$n突然内力消失!\n"NOR;}elseif (me->query("zhuanfinal/3") ==1 && random(3)==0){ if (!victim->is_busy()) victim->start_busy(4); return HIY"$N使用了乱仙决!!$n突然手忙脚乱!\n"NOR;}elseif (random(6)==0){ if (!victim->is_busy()) victim->start_busy(3) + random(3);return HIR "$n被$N这招六脉神剑同时拂中了数个穴道,只觉得全身巨痛,真气在经脉里四处乱窜,一时竟然无法控制!\n" NOR;}else if (random(5)==0) { victim->receive_wound("qi", (damage_bonus ) , me); return random(2) ? HIR "只听$n" HIR "前胸「咔嚓」一声脆响,竟像是" "肋骨断折的声音。\n" NOR: HIR "$n" HIR "一声惨叫,胸前「咔嚓咔嚓」几声脆" "响,口中鲜血狂喷。\n" NOR; }else if (victim->query("neili") < 500) victim->set("neili", 0); else victim->add("neili", -300); return NOR + HIR "$n" HIR "接下$N" HIR "一招," + name2 + "顿时破体而" "入,全身真气由" + name1 + "狂泻而出。\n" NOR;}mixed ob_hit(object ob, object me, int damage, object weapon){ string result; int ap, dp; weapon = me->query_temp("weapon"); ap = ob->query_skill("parry"); dp = me->query_skill("yinyang-shiertian", 1);if (weapon) return damage;if (me->query_skill_mapped("parry") != "yinyang-shiertian") return damage;if( me->is_busy() && random(2)==0) return damage;if (me->query("zhuanfinal/4") ==1 && random(3)==0){ if (me->query("qi") < me->query("max_qi") ) me->add("qi", me->query("max_qi") / 8); if (me->query("eff_qi",1) < me->query("max_qi",1) ) me->add("eff_qi",me->query("max_qi")/8); if (me->query("qi") < me->query("max_qi") ) result = HIY"$N使用了妙仙决!!$N全身的伤好了很多!\n"NOR;}elseif (me->query("zhuanfinal/5") ==1 && random(3)==0){if (me->is_busy() )me->start_busy(1);if (!ob->is_busy() )ob->start_busy(2); result = HIY"$N使用了动仙决!!$N突然动作又快了!\n"NOR;}elseif (me->query("zhuanfinal/6") ==1 && random(3)==0){ if (me->query("neili") < me->query("max_neili") ) me->add("neili", me->query("max_neili") / 8); result = HIY"$N使用了银仙决!!$N突然内力恢复了!\n"NOR;}if (random(6)==0){ if (!ob->is_busy()) ob->start_busy(2);result = HIW "$n" HIW "面含微笑,轻轻一格,已将天下所有进攻招数全部封死。\n" NOR;}else if (random(5)==0) { if (me->query("qi") < me->query("max_qi") ) me->add("qi", me->query("max_qi") / 10); if (me->query("eff_qi",1) < me->query("max_qi",1) ) me->add("eff_qi",me->query("max_qi")/10); result = HIC "$n" HIC "放声长叹,霎那间,身上的伤" "在内力的作用下,好了很多。\n" NOR; }else if (random(ap * 2 / 3) < dp * 3 / 2 || random(3)==1) {// result = ([ "damage": -damage ]); damage=10; switch (random(4)) { case 0: result = HIW "$n" HIW "面含微笑,轻轻一格,已将天" "下所有进攻招数全部封死。\n" NOR; break; case 1: result = HIW "$n" HIW "眉头微微一皱,动也不动,将" "$N" HIW "震到一边。\n" NOR; break; case 2: result = HIW "$n" HIW "身形微微一抖,已将$N" HIW "迫退至丈许开外。\n" NOR; break; default: result = HIW "$n" HIW "一声轻哼,身形微微一动,已" "飘然远去,使$N" HIW "的进攻全无用处。\n" NOR; break; } }message_vision(result,ob,me);return damage;}int query_effect_parry(object attacker, object me){ int lvl; lvl = me->query_skill("yinyang-shiertian", 1); if (lvl < 200) return 100; if (lvl < 250) return 150; if (lvl < 350) return 180; return 200;}int query_effect_dodge(object attacker, object me){ int lvl; lvl = me->query_skill("yinyang-shiertian", 1); if (lvl < 200) return 100; if (lvl < 250) return 150; if (lvl < 350) return 180; return 200;}string perform_action_file(string action){ return __DIR__"yinyang-shiertian/perform/" + action;}string exert_function_file(string action){ return __DIR__"yinyang-shiertian/exert/" + action;}
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