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📄 weituo-chu.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>inherit SKILL; mapping *action = ({(["action":"$N跃在半空,一招「仙鹤展翅入灵山」,手中$w已化成无数棍影,令$n眼花缭乱,不知所措,连连倒退",         "force" : 180,         "dodge" : 20,         "parry" : 20,        "damage": 220,         "lvl" : 0,         "skill_name" : "仙鹤展翅入灵山",         "damage_type":"挫伤"]),(["action":"$N挺$w将$n的招式架住,顺势一招「玉马衔环拜仙宫」,$w上下左右飞快搅动,身随棍走,向$n压了下来",         "force" : 200,         "dodge" : 10,         "parry" : 15,        "damage": 230,         "lvl" : 30,         "skill_name" : "玉马衔环拜仙宫",         "damage_type":"挫伤"]),(["action":"$N一招「鸣鹿踏蹄觅仙草」,屈膝俯身,手中$w连点$n下盘,却未等招数用老,猛的一提,向$n的胸腹间戳去",         "force" : 220,         "dodge" : 15,         "parry" : 20,        "damage": 240,         "lvl" : 60,         "skill_name" : "鸣鹿踏蹄觅仙草",         "damage_type":"挫伤"]),(["action":"$N突然滚到在地,$n错愕间,一招「金鲤跃水潜天池」,竟从$n的裆下窜过,更不回头,$w反手扫向$n的$l",         "force" : 240,         "dodge" : 20,         "parry" : 25,        "damage": 260,         "lvl" : 80,         "skill_name" : "金鲤跃水潜天池",         "damage_type":"挫伤"]),(["action":"$N一招「灵猿献果赴蓬莱」,身形如电,绕着$n飞快奔跑,手中$w一招快似一招,刹那间向$n连打出十六棍",         "force" : 280,         "dodge" : 30,         "parry" : 30,        "damage": 280,         "lvl" : 100,         "skill_name" : "灵猿献果赴蓬莱",         "damage_type":"挫伤"]),(["action":"$N大踏步上前,劲贯双臂,手中$w大开大阖,呼呼风声中一招「飞鹰盘旋扫乾坤」扫向$n的腰间",         "force" : 260,         "dodge" : 30,         "parry" : 40,        "damage": 300,         "lvl" : 120,         "skill_name" : "飞鹰盘旋扫乾坤",         "damage_type":"挫伤"]),(["action":"$N大喝一声,一招「天龙出水腾宇宙」,$w脱手飞出,夹着劲风射向$n的前心,随即抢到$n的身后,伸手又把$w抄在手中",         "force" : 300,         "dodge" : 20,         "parry" : 30,        "damage": 280,         "lvl" : 130,         "skill_name" : "天龙出水腾宇宙",         "damage_type":"挫伤"]),(["action":"$N双目圆睁,口中默诵真言,一招「白象卷云憾天柱」,$w似有千斤,缓缓举起,又缓缓向$n的当头砸落",         "force" : 350,         "dodge" : 20,         "parry" : 30,        "damage": 400,         "lvl" : 150,         "skill_name" : "白象卷云憾天柱",         "damage_type":"挫伤"]),}); int valid_enable(string usage) { return  (usage == "club") || (usage =="parry"); } int valid_learn(object me){           mapping fam  = me->query("family");         if ((int)me->query("max_neili") < 1500)                return notify_fail("你的内力不够。\n");         if ((int)me->query_skill("yijinjing", 1) < 160)                return notify_fail("你的易筋经内功火候太浅。\n");         if((int)me->query_skill("zui-gun",1) <120)      		return notify_fail("你的醉棍火候不足,难以领悟韦陀杵。\n");         if((int)me->query_skill("zui-gun",1) <120)      		return notify_fail("你的醉棍火候不足,难以领悟韦陀杵。\n");         if((int)me->query_skill("longzhua-gong",1) <120)      		return notify_fail("你的龙爪功不足,难以领悟韦陀杵。\n");         if((int)me->query_skill("weituo-gun",1) <120)      		return notify_fail("你的韦驮棍不足,难以领悟韦陀杵。\n");         return 1;} string perform_action_file(string action){        return __DIR__"weituo-chu/" + action;}string query_skill_name(int level){         int i;         for(i = sizeof(action)-1; i >= 0; i--)                 if(level >= action[i]["lvl"])                         return action[i]["skill_name"];}mapping query_action(object me, object weapon){         int i, level, lvl;         object target;         mapping pre;         string *skill, a, b;                  level   = (int) me->query_skill("weituo-chu",1);         lvl = (int)me->query_skill("longzhua-gong", 1);                           if ( level >= 200 && lvl >= 200 && random(level) > lvl / 2         && objectp(target = me->select_opponent())         && objectp(weapon = me->query_temp("weapon"))         && me->query_skill_mapped("claw") == "longzhua-gong"          && me->query_skill_prepared("claw") == "longzhua-gong"          && me->query("neili") > 300 && me->query("jing") > 100 ) {         	pre = me->query_skill_prepare();        	skill = keys(pre);             	for (i=0; i<sizeof(skill); i++){                	if(skill[i]=="claw") continue;                 	a = skill[i];                	b = pre[skill[i]];                	me->prepare_skill(skill[i]);        	}        	                weapon->unequip();                COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2);                COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2);                weapon->wield();                me->prepare_skill(a,b);                me->add("neili", -25);           }                 for(i = sizeof(action); i > 0; i--)                 if(level >= action[i-1]["lvl"])                         return action[NewRandom(i, 20, level/5)];} mixed hit_ob(object me, object victim, int damage_bonus, int factor){if (damage_bonus <10) damage_bonus=10;      if( random(me->query_skill("weituo-chu",1)) > 100 ) {	  victim->receive_wound("qi", (damage_bonus)/2);        return HIR "$n被棍风的巨力打中,发出一阵骨碎的声音!\n" NOR;}}int practice_skill(object me){         object weapon;         if((int)me->query_skill("zui-gun",1) <=120)      		return notify_fail("你的醉棍火候不足,难以领悟韦陀杵。\n");         if((int)me->query_skill("longzhua-gong",1) <=120)      		return notify_fail("你的龙爪功不足,难以领悟韦陀杵。\n");         if((int)me->query_skill("weituo-gun",1) <=120)      		return notify_fail("你的韦驮棍不足,难以领悟韦陀杵。\n");      		         if (!objectp(weapon = me->query_temp("weapon"))                  || (string)weapon->query("skill_type") != "club")                return notify_fail("你使用的武器不对。\n");         if ((int)me->query("jing") < 70)                return notify_fail("你的体力不够练韦陀棍。\n");         if ((int)me->query("neili") < 40)                return notify_fail("你的内力不够练韦陀棍。\n");                 me->receive_damage("jing", 30);                    if((int)me->query_skill("weituo-chu",1)> 200) me->add("neili",-10);         return 1;}

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