📄 westsword.c
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inherit SKILL;#include <ansi.h>;mapping *action = ({ ([ "action":"$N手中$w向$n的$l直劈过来。", "dodge": 1000, "parry": 300, "damage": 200, "damage_type": "刺伤" ]), ([ "action":"$N手中$w向$n的$l斜劈过来。", "dodge": 1000, "parry": 300, "damage": 200, "damage_type": "割伤" ]), ([ "action":"$N手中的$w划了一个三角,向$n的$l刺了过去。", "dodge": 1000, "parry": 300, "damage": 200, "damage_type": "刺伤" ]), ([ "action":"$N手中的$w划了个大圆,向$n的$l刺了过去。", "dodge": 1000, "parry": 300, "damage": 200, "damage_type": "刺伤" ]), ([ "action":"$N手中的$w对着$n的$l旋了过去。", "dodge": 1000, "parry": 300, "damage": 200, "damage_type": "刺伤" ]),});int valid_learn(object me){ object ob; if( !(ob = me->query_temp("weapon")) || (string)ob->query("skill_type") != "sword" ) return notify_fail("你必须先找一把剑才能练剑法。\n"); return 1;}int valid_enable(string usage){ return usage=="sword" || usage=="parry";}mapping query_action(object me, object weapon){ int i, level; if (!me) me = this_object(); level = (int) me->query_skill("westsword",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me) { if( (int)me->query("kee") < 30 || (int)me->query("force") < 3 ) return notify_fail("你的内力或气不够,没有办法练习西洋剑法。\n"); me->receive_damage("kee", 30); me->add("force", -3); write("你按著所学练了一遍西洋剑法。\n"); return 1;}mixed hit_ob(object me, object victim,int damage_bonus) { if( damage_bonus > 100 ) { victim->receive_wound("qi", damage_bonus ); return HIR "光速拳!!一阵拳影!!!一股鲜血从$n的身子喷出\n" NOR; } if( damage_bonus < 75 ) { victim->receive_wound("qi", damage_bonus ); return YEL "光速拳!!一阵拳影!!!$n闷哼一声,身子晃了两晃!\n" NOR;}else{ victim->receive_wound("qi", damage_bonus ); return HIM "光速拳!!一阵拳影!!!你听到「嗤啦」一声轻响,脸上竟溅到一些血滴!\n" NOR;}}
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