📄 nianzijue.c
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// counterattack.c
#include <ansi.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[粘字诀]只能对战斗中的对手使用。\n");
if( target->is_busy() )
return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧!\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-200);
msg = CYN "$N使出三才剑法中的「粘」字诀,企图减缓$n的攻势,";
me->start_busy(1);
if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) {
msg += "结果$p被$P攻了个措手不及!\n" NOR;
target->start_busy( (int)me->query_skill("three-sword") / 50 + 2);
} else {
msg += "可是$p看破了$P的企图,并没有上当。\n" NOR;
}
message_vision(msg, me, target);
return 1;
}
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