📄 fengyun-shou.c
字号:
// fengyun-shou.c -风云手// Modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "action" : "$N一式「风满长空」,以掌化爪,五指如钩,直逼$n的膻中要穴", "force" : 120, "dodge" : 5, "damage": 25, "lvl" : 0, "skill_name" : "风满长空", "damage_type" : "瘀伤"]),([ "action" : "$N左手虚晃,一式「烈火腾云」,右手上下直击,反扣$n的肩井大穴", "force" : 130, "dodge" : 10, "damage": 40, "lvl" : 8, "skill_name" : "烈火腾云", "damage_type" : "瘀伤"]),([ "action" : "$N使一式「草深雾泽」,掌指齐出,拍拿并施,拿向$n的三路要害", "force" : 150, "dodge" : 15, "damage": 60, "lvl" : 16, "skill_name" : "草深雾泽", "damage_type" : "瘀伤"]),([ "action" : "$N左手鹰抓,右手蛇举,一式「天目昭辉」疾扣$n的中节大脉", "force" : 180, "dodge" : 20, "damage": 80, "lvl" : 24, "skill_name" : "天目昭辉", "damage_type" : "瘀伤"]),([ "action" : "$N使一式「雷震四方」,四面八方出现无数掌影,一爪突出,抓向$n的胸口", "force" : 220, "dodge" : 25, "damage": 100, "lvl" : 40, "skill_name" : "雷震四方", "damage_type" : "内伤"]),([ "action" : "$N两手环扣,全身关节啪啪作响,一式「水到渠成」,击向$n的$l", "force" : 270, "dodge" : 30, "damage": 120, "lvl" : 48, "skill_name" : "水到渠成", "damage_type" : "内伤"]),([ "action" : "$N一式「山高林密」,十指齐伸,遮天蔽日般地笼罩$n的全身要穴", "force" : 330, "dodge" : 35, "damage": 148, "lvl" : 54, "skill_name" : "山高林密", "damage_type" : "内伤"]),([ "action" : "$N岳立霆峙,一式「地老天荒」,在一阵暴雷声中,双手同时拍中$n的七道死穴", "force" : 400, "dodge" : 56, "damage": 160, "lvl" : 0, "skill_name" : "地老天荒", "damage_type" : "内伤"])});int valid_enable(string usage) { return usage=="hand" || usage=="unarmed" ||usage=="parry"; } int valid_combine(string combo) { return combo=="yingzhua-gong"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练风云手必须空手。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 20) return notify_fail("你的混元一气功火候不够,无法学风云手。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练风云手。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("fengyun-shou",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练风云手。\n"); me->receive_damage("qi", 25); me->add("neili", -5); return 1;}string perform_action_file(string action){ return __DIR__"fengyun-shou/" + action;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -