📄 huashan-zhangfa.c
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// huashan-zhangfa.c 华山掌法inherit SKILL;mapping *action = ({([ "action" : "$N一式「白云出岫」,双掌间升起一团淡淡的白雾,缓缓推向$n的$l", "force" : 180, "dodge" : 5, "parry" : 20, "damage": 110, "lvl" : 0, "skill_name" : "白云出岫", "damage_type" : "瘀伤"]),([ "action" : "$N并指如剑,一式「白虹贯日」,疾向$n的$l戳去", "force" : 220, "dodge" : 10, "parry" : 15, "damage": 220, "lvl" : 10, "skill_name" : "白虹贯日", "damage_type" : "瘀伤"]),([ "action" : "$N使一式「云断秦岭」,左掌微拂,右掌乍伸乍合,猛地插往$n的$l", "force" : 260, "dodge" : 15, "parry" : 20, "damage": 230, "lvl" : 20, "skill_name" : "云断秦岭", "damage_type" : "瘀伤"]),([ "action" : "$N双掌隐隐泛出青气,一式「青松翠翠」,幻成漫天碧绿的松针,雨点般向$n击去", "force" : 300, "dodge" : 20, "parry" : 30, "damage": 240, "lvl" : 30, "skill_name" : "青松翠翠", "damage_type" : "瘀伤"]),([ "action" : "$N身形往上一纵,使出一式「天绅倒悬」,双掌并拢,笔直地向$n的$l插去", "force" : 340, "dodge" : 25, "parry" : 20, "damage": 250, "lvl" : 40, "skill_name" : "天绅倒悬", "damage_type" : "瘀伤"]),([ "action" : "$N身形一变,使一式「无边落木」,双掌带着萧刹的劲气,猛地击往$n的$l", "force" : 380, "dodge" : 25, "parry" : 25, "damage": 260, "lvl" : 50, "skill_name" : "无边落木", "damage_type" : "瘀伤"]),([ "action" : "$N使一式「高山流水」,左掌凝重,右掌轻盈,同时向$n的$l击去", "force" : 420, "dodge" : 30, "parry" : 30, "damage": 270, "lvl" : 60, "skill_name" : "高山流水", "damage_type" : "瘀伤"]),([ "action" : "$N突地一招「金玉满堂」,双掌挟着一阵风雷之势,猛地劈往$n的$l", "force" : 460, "dodge" : 30, "parry" : 35, "damage": 280, "lvl" : 70, "skill_name" : "金玉满堂", "damage_type" : "瘀伤"]),([ "action" : "$N一式「风伴流云」,双掌缦妙地一阵挥舞,不觉已击到$n的$l上", "force" : 500, "dodge" : 40, "parry" : 45, "damage": 390, "lvl" : 80, "skill_name" : "风伴流云", "damage_type" : "瘀伤"]),([ "action" : "$N一式「烟雨飘渺」,身形凝立不动,双掌一高一低,看似简单,却令$n无法躲闪", "force" : 540, "dodge" : 45, "parry" : 50, "damage": 410, "lvl" : 90, "skill_name" : "烟雨飘渺", "damage_type" : "瘀伤"])});int valid_enable(string usage) { return usage=="strike" || usage=="parry"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练华山掌法必须空手。\n"); if ((int)me->query_skill("zixia-shengong", 1) < 20) return notify_fail("你的紫霞神功火候不够,无法学华山掌法。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练华山掌法。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("huashan-zhangfa",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 40) return notify_fail("你的内力不够练华山掌法。\n"); me->receive_damage("qi", 30); me->add("neili", -10); return 1;}string perform_action_file(string action){ return __DIR__"huashan-zhangfa/" + action;}
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