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📄 fanyun-zhang.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// fanyun-zhang.c 翻云掌inherit SKILL;mapping *action = ({([      "action" : "$N一式「行云流水」,双掌一翻,一股劲力缓缓推向$n的$l",	"force" : 180,	"dodge" : 5,	"parry" : 20,	"damage": 15,	"lvl" : 0,	"skill_name" : "行云流水",	"damage_type" : "瘀伤"]),([      "action" : "$N一式「披云戴月」,两掌一并,疾向$n的$l戳去",	"force" : 220,	"dodge" : 10,	"parry" : 15,	"damage": 25,	"lvl" : 10,	"skill_name" : "披云戴月",	"damage_type" : "瘀伤"]),([      "action" : "$N使一式「翻云赴雨」,左掌微拂,右掌乍伸乍合,猛地插往$n的$l",	"force" : 260,	"dodge" : 15,	"parry" : 20,	"damage": 35,	"lvl" : 20,	"skill_name" : "翻云覆雨",	"damage_type" : "瘀伤"]),([      "action" : "$N掌心隐隐发红,一式「排山倒海」,掌力如海水般向$n击去",	"force" : 300,	"dodge" : 20,	"parry" : 30,	"damage": 45,	"lvl" : 30,	"skill_name" : "排山倒海",	"damage_type" : "瘀伤"]),([      "action" : "$N身形往上一纵,使出一式「乌云敝日」,双掌一摊,笔直地向$n的$l拍去",	"force" : 340,	"dodge" : 25,	"parry" : 20,	"damage": 55,	"lvl" : 40,	"skill_name" : "乌云敝日",	"damage_type" : "瘀伤"]),([      "action" : "$N身形一变,使一式「重云深锁」,双掌带着萧刹的劲气,猛地击往$n的$l",	"force" : 280,	"dodge" : 25,	"parry" : 25,	"damage": 65,	"lvl" : 50,	"skill_name" : "重云深锁",	"damage_type" : "瘀伤"]),([      "action" : "$N使一式「撕天排云」,左掌凝重,右掌轻盈,同时向$n的$l击去",	"force" : 320,	"dodge" : 30,	"parry" : 30,	"damage": 75,	"lvl" : 60,	"skill_name" : "撕天排云",	"damage_type" : "瘀伤"]),([      "action" : "$N突地一招「云海波涛」,双掌挟着一阵风雷之势,猛地劈往$n的$l",	"force" : 360,	"dodge" : 30,	"parry" : 35,	"damage": 85,       "lvl" : 70,	"skill_name" : "云海波涛",	"damage_type" : "瘀伤"]),([      "action" : "$N一式「变云无定」,双掌缦妙地一阵挥舞,不觉已击到$n的$l上",	"force" : 300,	"dodge" : 40,	"parry" : 45,	"damage": 95,	"lvl" : 80,	"skill_name" : "变云无定",	"damage_type" : "瘀伤"]),([      "action" : "$N一式「殃云天降」,身形向上窜起丈余,双掌一高一低,看似简单,却令$n无法躲闪",	"force" : 340,	"dodge" : 45,	"parry" : 50,	"damage": 115,	"lvl" : 90,	"skill_name" : "殃云天降",	"damage_type" : "瘀伤"]),([      "action" : "$N一式「云莱仙境」,身形凝立不动,两掌间绽出万道霞光,将$n紧紧罩住。",	"force" : 340,	"dodge" : 45,	"parry" : 50,	"damage": 120,	"lvl" : 100,	"skill_name" : "云莱仙境",	"damage_type" : "瘀伤"])});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry" || usage=="strike"; }int valid_learn(object me){	if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))		return notify_fail("练翻云掌必须空手。\n");	if ((int)me->query("max_neili") < 100)		return notify_fail("你的内力太弱,无法练翻云掌。\n");	return 1;}string query_skill_name(int level){	int i;	for(i = sizeof(action)-1; i >= 0; i--)		if(level >= action[i]["lvl"])			return action[i]["skill_name"];}mapping query_action(object me, object weapon){	int i, level;	level   = (int) me->query_skill("fanyun-zhang",1);	for(i = sizeof(action); i > 0; i--)		if(level > action[i-1]["lvl"])			return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){        if ((int)me->query("jing") < 100)                return notify_fail("你的精力不够练此武功。\n");        if ((int)me->query("qi") < 100)                return notify_fail("你的体力不够练此武功。\n");        if ((int)me->query("neili") < 100)                return notify_fail("你的内力不够练此武功。\n");        me->receive_damage("qi", 50);        me->receive_damage("jing", 50);        me->add("neili", -50);	return 1;}string perform_action_file(string action){	return __DIR__"fanyun-zhang/" + action;}

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