📄 tianshan-zhang.c
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// tianshan-zhang.c, based on dagou-bang.c// by yucao// Modified by Hop 97.01.05// Added by Yzuo 97.04.08#include <ansi.h>inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([ "action": "$N高举$w, 一招"+(order[random(13)])+"「雪海冰雹」"NOR",从天而降砸向$n的$l", "dodge": 10, "force" : 170, "damage": 125, "lvl" : 3, "damage_type": "砸伤"]),([ "action": "$N使出一招"+(order[random(13)])+"「天山雪野」"NOR",手中$w封住下盘扫向$n的$l", "dodge": 1, "force" : 100, "damage": 150, "lvl" : 5, "damage_type": "砸伤"]),([ "action": "$N使出一招"+(order[random(13)])+"「满天飞雪」"NOR",挥动手中$w从各个方向点往$n的$l", "dodge": -3, "force" : 150, "damage": 180, "lvl" : 55, "damage_type": "刺伤"]),([ "action": "忽听得呼一声猛响,$N一招"+(order[random(13)])+"「雪峰插云」"NOR",手握$w飞身砸向$n的$l", "dodge": -10, "force" : 200, "damage": 110, "lvl" : 79, "damage_type": "砸伤"]),([ "action": "$N使出一招"+(order[random(13)])+"「冰河开冻」"NOR",手中$w大开大阖扫向$n的$l", "force" : 80, "dodge": 30, "damage": 140, "lvl" : 1, "damage_type": "挫伤"]),([ "action": "$N手中$w阵阵风响,一招"+(order[random(13)])+"「山风凛冽」"NOR"向$n的$l攻去", "force" : 140, "dodge": 50, "damage": 170, "lvl" : 13, "damage_type": "挫伤"]),([ "action": "$N举起$w,居高临下使一招"+(order[random(13)])+"「天山雪崩」"NOR"砸向$n的$l", "force" : 200, "dodge": 70, "damage": 200, "lvl" : 30, "damage_type": "挫伤"]),([ "action": "$N一招"+(order[random(13)])+"「残阳照雪」"NOR",纵身飘开数尺,手中$w砸向$n的$l", "force" : 240, "dodge": 80, "damage": 220, "lvl" : 45, "damage_type": "挫伤"]),([ "action": "$N使一招"+(order[random(13)])+"「回光幻电」"NOR",手中$w幻一条疾光点向$n的$l", "force" : 270, "dodge": 120, "damage": 230, "lvl" : 60, "damage_type": "挫伤"]),([ "action": "$N使出的"+(order[random(13)])+"「风霜碎影」"NOR",$w连挥杖影霍霍劈向$n的$l", "force" : 300, "dodge": 120, "damage": 330, "lvl" : 75, "damage_type": "挫伤"]),([ "action": "$N的$w凭空一指,一招"+(order[random(13)])+"「断石狼烟」"NOR"点向$n的$l", "force" : 320, "dodge": 120, "damage": 340, "lvl" : 90, "damage_type": "挫伤"]),([ "action": "$N纵身一跃,手中$w一招"+(order[random(13)])+"「长空雷隐」"NOR"对准$n的$l扫去", "force" : 340, "dodge": 140, "damage": 350, "lvl" : 105, "damage_type": "挫伤"]),([ "action": "$N手中$w中宫直进,一式"+(order[random(13)])+"「冰谷初虹」"NOR"对准$n的$l点去", "force" : 350, "dodge": 140, "damage": 360, "lvl" : 120, "damage_type": "挫伤"]),([ "action": "$N一招"+(order[random(13)])+"「峰回路转」"NOR",$w左右迂回向$n的$l点去", "force" : 380, "dodge": 150, "damage":480, "lvl" : 145, "damage_type": "挫伤"]),});mapping query_action(object me, object weapon){ int i, level,lvl_temp; lvl_temp = random((int)me->query_skill("tianshan-zhang", 1)+(int)me->query_skill("staff")); if (( (int)me->query_skill("staff", 1) >= 150 ) && ( (int)me->query_skill("tianshan-zhang", 1) >= 150 ) && ( (int)me->query_skill("huagong-dafa",1) >= 150 ) && ( (int)me->query("neili") >= 800 ) && (int)me->query_skill("poison",1) >= 100 && ( lvl_temp>=150)) {return ([ "action": BLU "$N嘿嘿一阵阴笑,伸手向杖端一抹,$w旋转挥动,声势更为凌厉!" NOR, "damage": lvl_temp+(int)me->query_str(), "parry":(int)me->query_skill("dodge")/5, "damage": 700, "force": 700, "damage_type": "砸伤"]);} level=(int)me->query_skill("tianshan-zhang",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}mixed hit_ob(object me, object victim, int damage_bonus, int factor){ int lvl_temp; int lvl; int flvl; lvl = me->query_skill("tianshan-zhang", 1); flvl = me->query("jiali"); if (lvl < 100 || ! damage_bonus || me->query_skill_mapped("force") != "huagong-dafa" || me->query("neili") < 300) return; lvl_temp = random((int)me->query_skill("tianshan-zhang", 1)+(int)me->query_skill("staff")); if (random(5)==0) {if (victim->query("neili") > 1500)victim->add("neili",-600); return HIY "$n" HIY "感到内力如雪花融化一样,消失了。。\n" NOR; }else if (random(5)==0) {if (victim->query("qi") > 500)victim->add("qi",-250);victim->add("eff_qi",-(50+random(200)));victim->apply_condition("xx_poison",20);victim->apply_condition("x2_sandu",20);victim->apply_condition("sanpoison",20); return HIY "$n" HIY "感到肌肤便似腐烂一般,散发出一股极难" "闻的恶臭。。\n" NOR; } if (lvl_temp >=140) { if( random(lvl_temp) <= 100) { victim->apply_condition("xx_poison", random((me->query_skill("huagong-dafa") +me->query_skill("poison",1))/30) + 1 + victim->query_condition("xx_poison")); tell_object(victim, HIG "你觉得眼前一阵发晕!似乎中了毒\n" NOR ); tell_object(victim, HIG "原来对方杖上抹的毒药正在散发着毒气!\n" NOR ); } else if( random(lvl_temp) > 100) {victim->apply_condition("xx_poison", random((me->query_skill("huagong-dafa") +me->query_skill("poison",1))/15) + 1 + victim->query_condition("xx_poison")); tell_object(victim, HIG "你觉得被击中的地方一阵麻木!似乎中了毒\n" NOR ); tell_object(victim, HIG "原来对方的杖上涂抹有毒药!\n" NOR ); } }}int valid_enable(string usage) { return (usage == "staff") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 80) return notify_fail("你的内力不够。\n"); return 1;}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "staff") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练天山杖法。\n"); me->receive_damage("qi", 25); return 1;}string perform_action_file(string action){ return __DIR__"tianshan-zhang/" + action;}
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