📄 yuxiao.c
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// yuxiao.c 碧海潮生按玉箫#include <ansi.h>inherit F_SSERVER;#include "/kungfu/skill/eff_msg.h"int perform(object me, object target){ string msg; object weapon; int damage, p; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("碧海潮生按玉箫只能对战斗中的对手使用。\n"); if( (int)me->query_skill("yuxiao-jian", 1) < 80 ) return notify_fail("你的玉箫剑法不够娴熟,无法使用碧海潮生按玉箫。\n"); weapon = me->query_temp("weapon");// if (!weapon || !(weapon->id("xiao")))// return notify_fail("你手里的兵器不是箫,无法使用碧海潮生按玉箫。\n"); if ( (int)me->query("neili") < 120) return notify_fail("你的内力不够,无法使用碧海潮生按玉箫。\n"); msg = CYN "$N将箫凑到嘴边,吹得两下,从箫筒里突然射出一道青光,直扑$n。\n"; if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 ) { msg += "$n躲闪不及,正中前胸!\n"; damage = (int)me->query_skill("yuxiao-jian", 1); damage += random(damage * 2 / 3); if (damage > target->query("neili") / 10) damage -= target->query("neili") / 15; target->receive_damage("qi", damage); target->receive_wound("qi", damage/3); p = (int)target->query("qi") * 100 / (int)target->query("max_qi");// msg += damage_msg(damage, "刺伤");// msg += "( $n" + eff_status_msg(p) + " )\n"; if( damage < 100 ) msg += HIY"$n的胸前衣襟已经侵出了鲜血。\n"NOR; else if( damage < 200 ) msg += HIR"$n胸前现出了一个又长又深的伤口!\n"NOR; else msg += RED"竟然洞穿了$n的身体,$n手捂伤口,“哇”的一声吐出了一口鲜血。\n"NOR; } else { msg += "可惜$n早已防备了$N的这招,向旁边一跃,躲开了这个暗器,但对暗器来势如此迅猛也不自禁地露出一丝惧意。\n" NOR; } message_vision(msg, me, target); me->add("neili", -90); me->start_busy(1); return 1;}
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