📄 jiuyin-shenzhang.c
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// jiuyin-shenzhang.c 九阴神掌// npc skill#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : HIB"$N使一招「风起云涌」,双手飘移不定击向$n$l"NOR, "force" : 300, "dodge" : random(100), "skill_name" : "风起云涌", "lvl" : 0, "damage" : random(200), "damage_type" : "瘀伤"]),([ "action" : HIW"$N倏忽欺至$n身前,一招「扬波起浪」直拍$n的$l"NOR, "force" : 360, "dodge" : random(100), "skill_name" : "扬波起浪", "lvl" : 30, "damage" : random(200), "damage_type" : "瘀伤"]),([ "action" :HIY "$N身形绕$n一转,一招「风雷并起」向$n$l接连出掌"NOR, "force" : 400, "dodge" : random(100), "skill_name" : "风雷并起", "lvl" : 50, "damage" : random(200), "damage_type" : "瘀伤"]),([ "action" : HIR"$N身形拔起,在半空一招「急电惊雷」右掌猛击$n的$l"NOR, "force" : 450, "dodge" : random(100), "skill_name" : "急电惊雷", "lvl" : 90, "damage" : random(200), "damage_type" : "瘀伤"]),([ "action" : HIC"$N使一招「含沙射影」,纵起丈余直击$n的$l"NOR, "force" : 500, "dodge" : random(100), "skill_name" : "含沙射影", "lvl" : 120, "damage" : random(200), "damage_type" : "瘀伤"]),([ "action" : HIG"$N一声大喝使出「夺魄催心」,幻出满天掌影,掌掌不离$n的$l"NOR, "force" : 620, "dodge" : random(100), "skill_name" : "夺魄催心", "lvl" : 150, "damage" : random(200), "damage_type" : "瘀伤"]),});int valid_enable(string usage) { return usage=="strike" || usage=="parry"; }int valid_combine(string combo) { return combo=="dafumo-quan"; }int valid_learn(object me){ if (!me->query("jiuyin/full")) return notify_fail("你现在不能学习九阴神掌。\n"); if ((int)me->query_skill("cuixin-zhang",1) > 1) return notify_fail("你学了催心掌,无法练九阴神掌。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练九阴神掌必须空手。\n"); if ((int)me->query_skill("jiuyin-zhengong", 1) < 100) return notify_fail("你的九阴真功火候不够,无法练九阴神掌。\n"); if ((int)me->query_skill("daode-jing", 1) < 100) return notify_fail("你的道德经火候不够,无法练九阴神掌。\n"); if ((int)me->query("max_neili") < 1000) return notify_fail("你的内力太弱,无法练九阴神掌。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("jiuyin-shenzhang",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 5, level/5)];}int practice_skill(object me){ if( (int)me->query_skill("jiuyin-shenzhang", 1 ) < 150 ) return notify_fail("你现在不能练习九阴神掌。\n"); if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练九阴神掌。\n"); me->receive_damage("qi", 25); me->add("neili", -20); return 1;}string perform_action_file(string action){ return __DIR__"jiuyin-shenzhang/" + action;}int hit_ob(object me, object ob, int damage){ int i; message_vision(HIR"$N被九阴真气一震,方寸大乱!\n"NOR,ob); i = random(me->query_skill("jiuyin-zhengong", 1)); ob->receive_damage("jing",i); ob->receive_wound("jing",i/3); return 0;}
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