📄 snow.c
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// tie@fengyun#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int i, lmt, damage ; object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("sword") < 90 || me->query_skill_mapped("sword") != "huanhua-jian") return notify_fail(HIW "你的「浣花剑法」还不到家,无法使用「天下有雪」!\n"NOR); if( (int)me->query_skill("huanhua-jian", 1) < 150 ) return notify_fail(HIW "你的「浣花剑法」还不到家,无法使用「天下有雪」!\n"NOR); if ((int)me->query("neili",1) < 600) return notify_fail("你的内力不够,无法使用「天下有雪」!\n"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail(HIW "「天下有雪」只能对战斗中的对手使用。\n"NOR); weapon = me->query_temp("weapon"); msg = HIY "$N长啸一声,剑招顿挟风云之式,剑气猛的暴涨三尺,手中的\n"+ weapon->name()+ "如狂风暴雨般地向$n卷来!\n\n" NOR; message_vision(msg,me,target); if( !target->is_killing(me) ) me->kill_ob(target); damage = me->query_skill("huanhua-jian",1) + (int)me->query_skill("guiyuan-dafa", 1); damage = damage - random( target->query_skill("dodge")/4 ); lmt = random(5)+3; for(i=1;i<=lmt;i++) { msg = HIW "$N大喝一声:接第"+chinese_number(i)+"剑!\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); }// target->receive_wound("jing", random( damage/20 )); target->receive_damage("qi", 20 + random(damage));// target->receive_wound("qi", 20 + damage); me->add("neili", -500); me->start_busy(4); return 1;}
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