📄 tianchang-zhang.c
字号:
// tianchang-zhang.c 天长掌法// modified by Venus Oct.1997#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "$N一式"+HIC"『潜移默化』"NOR+",右掌先发,左掌后至,疾拍$n的$l", "force" : 160, "dodge" : 30, "damage_type" : "内伤", "lvl" : 0, "skill_name" : "潜移默化"]),([ "action" : "$N侧身冲上,一招"+HIB"『披星戴月』"NOR+",双掌齐出,攻向$n的$l", "force" : 180, "dodge" : 25, "damage_type" : "内伤", "lvl" : 9, "skill_name" : "披星戴月"]),([ "action" : "$N提气跃起,使出"+BLU"『乌云密布』"NOR+",荡起漫天掌影,击向$n的$l", "force" : 200, "dodge" : 20, "damage_type" : "内伤", "lvl" : 18, "skill_name" : "乌云密布"]),([ "action" : "$N抽身退开一步,接着一式"+HIW"『寒风四起』"NOR+",“呼呼”劈出两掌,激起两股阴柔的暗劲袭向$n的$l", "force" : 230, "dodge" : 15, "damage_type" : "内伤", "lvl" : 27, "skill_name" : "寒风四起"]),([ "action" : "$N双掌突然一拍又向外推开,一式"+HIW"『冰冻三尺』"NOR+",逼出阵阵寒气攻向$n的$l", "force" : 260, "dodge" : 10, "damage_type" : "内伤", "lvl" : 36, "skill_name" : "冰冻三尺"]),([ "action" : "$N斜里穿出,使出"+RED"『骄阳似火』"NOR+",双掌默运内劲向$n的胸口平推出一股令人窒息、灼热的劲气", "force" : 300, "dodge" : 5, "damage_type" : "内伤", "lvl" : 45, "skill_name" : "骄阳似火"]),([ "action" : "$N施展出"+HIR"『三味真火』"NOR+",右掌在胸前微微一摆,再向下一捞,接着向外猛地一推,竟从手心里喷出一股热流逼向$n的胸口", "force" : 350, "dodge" : -5, "damage_type" : "内伤", "lvl" : 54, "skill_name" : "三味真火"]),([ "action" : "$N使一式"+WHT"『月黑风高』"NOR+",双掌荡起无数劲气,层层逼向$n的$l", "force" : 400, "parry" : 25, "dodge" : 20, "damage_type" : "内伤", "lvl" : 63, "skill_name" : "月黑风高"]),([ "action" : "$N使出"+HIW"『与天比高』"NOR+",双掌缓缓推向天空,接着骤然翻掌收回,向$n猛地推出", "force" : 450, "parry" : 10, "dodge" : 15, "damage_type" : "内伤", "lvl" : 72, "skill_name" : "与天比高"]),([ "action" : "$N暗运潜力,施展出"+HIY"『日月同辉』"NOR+",双掌斜出,左砸右砍,祭出道道劲力劈向$n的$l", "force" : 500, "parry" : 20, "dodge" : 5, "damage_type" : "内伤", "lvl" : 81, "skill_name" : "日月同辉"]),([ "action" : "$N双掌交叉一翻,再向外一抱,使出"+HIY"『日月争辉』"NOR+",接着右掌上,左掌下,电光火石般地飞身扑向$n", "force" : 580, "parry" : 5, "dodge" : -5, "damage_type" : "内伤", "lvl" : 90, "skill_name" : "日月争辉"])});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry"; } int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(HIC"练天长掌法必须空手。\n"NOR); if ((int)me->query("max_neili") < 80) return notify_fail(HIG"你的内力太弱,无法练天长掌法。\n"NOR); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int)me->query_skill("tianchang-zhang", 1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练天长掌法。\n"); me->receive_damage("qi", 25); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -