📄 jia.c
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#include <ansi.h>#include "/kungfu/skill/eff_msg.h";#define JIA "「" HIY "掌中夹镖" NOR "」"inherit F_SSERVER;int perform(object me, object target){ int ap, dp, damage, p; string pmsg; string msg; object weapon; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(JIA "只能在战斗中对对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(JIA "只能空手施展。\n"); if((int)me->query_skill("linji-zhuang", 1) < 50 ) return notify_fail("你的临济十二庄等级不够。\n"); if (me->query_skill_mapped("strike") != "bagua-zhang") return notify_fail("你没有激发八卦掌,难以施展" JIA "。\n"); if ((int)me->query_skill("bagua-zhang", 1) < 120) return notify_fail("你的八卦掌不够娴熟,难以施展" JIA "。\n"); if ((int)me->query_skill("force") < 150) return notify_fail("你的内功火候不够,难以施展" JIA "。\n"); if ((int)me->query("neili") < 150) return notify_fail("你现在真气不足,难以施展" JIA "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); me->add("neili", -100); msg = HIY "$N" HIY "一声暴喝,一掌重重击向$n" HIY ",$p" HIY "正欲格挡,忽然只见眼前金光一闪,一股劲风已由$N" HIY "掌中激射而出!\n" NOR; me->start_busy(2); ap = me->query_skill("strike") + me->query_skill("throwing"); dp = target->query_skill("dodge") + target->query_skill("parry"); if (ap / 2 + random(ap) > dp) { damage = ap / 4 + random(ap / 4); msg += HIR "$n" HIR "果真始料不及,$N" HIR "那几枚暗器" + HIR "正好打在$p" HIR "要穴上,顿时血气上涌," "连退数步!\n" NOR; target->receive_damage("qi", damage * 2, me); target->receive_wound("qi", damage, me); p = (int)target->query("qi") * 100 / (int)target->query("max_qi"); message_combatd(msg, me, target); } else { msg += CYN "可是$p" CYN "早料得$P" CYN "有此一着,哈哈一笑,斜跳闪开。\n" NOR; message_combatd(msg, me, target); } me->reset_action(); return 1;}
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