📄 ding.c
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#include <ansi.h>#include <combat.h>#define DING "「" HIY "背心钉" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; int damage; string msg; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(DING "只能对战斗中的对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(DING "只能空手施展。\n"); if ((int)me->query_skill("force") < 120) return notify_fail("你的内功修为不够,难以施展" DING "。\n"); if ((int)me->query_skill("bagua-zhang", 1) < 80) return notify_fail("你的八卦掌不够娴熟,难以施展" DING "。\n"); if (me->query_skill_mapped("strike") != "bagua-zhang") return notify_fail("你没有激发八卦掌,难以施展" DING "。\n"); if((int)me->query_skill("linji-zhuang", 1) < 50 ) return notify_fail("你的临济十二庄等级不够。\n"); if ((int)me->query("neili") < 200) return notify_fail("你现在真气不够,难以施展" DING "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "$N" HIY "身形一转,已飘至$n" HIY "身后,陡然施出一招「背心" "钉」,单手作锥,直插$n" HIY "背心要穴!\n" NOR; if (random(me->query_skill("strike")) > target->query_skill("dodge") / 3) { me->start_busy(2); damage = me->query_skill("strike"); damage = damage / 2 + random(damage / 2); me->add("neili", -150); target->add("qi",-damage); target->add("eff_qi",-damage/3); msg += HIR "结果$p" HIR "闪避不及,被$P" HIR "这招插中,掌劲顿时透胸而过,口喷鲜血" ",几乎摔倒!\n" NOR; } else { me->start_busy(2); me->add("neili", -50); msg += CYN "可是$p" CYN "识破了$P" CYN "这一招,斜斜一跃避开。\n" NOR; } message_combatd(msg, me, target); return 1;}
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