📄 qixing.c
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// qixing. 七星绝命剑#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; object weapon = me->query_temp("weapon"); int damage; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("七星绝命剑只能对战斗中的对手使用。\n"); if( (int)me->query_skill("quanzhen-jian", 1) < 150 ) return notify_fail("你的全真剑法不够熟练,使不出七星绝命剑。\n"); if (!weapon || weapon->query("skill_type") != "sword" || me->query_skill_mapped("sword") != "quanzhen-jian") return notify_fail("你现在无法使用七星绝命剑。\n"); if ( (int)me->query("neili") < 200) return notify_fail("你的内力不够,无法使用七星绝命剑。\n"); msg = MAG "$N一声长啸,一抖手中剑,顿时形成一道剑幕,狂风暴雨般压向$n。就在$n慌乱之间,剑幕中飞出七朵寒星,如流星般射向$n。\n"; if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 ) { msg += "$n躲闪不及,已然中剑!\n"; damage = 4*(int)me->query_skill("quanzhen-jian", 1); damage = damage / 2 + random(damage / 2); if (damage > target->query("neili") / 10) damage -= target->query("neili") / 15; target->receive_damage("qi", damage); target->receive_wound("qi", damage/4); if( damage < 40 ) msg += HIY"$n已身中数剑,身上到处是血。\n"NOR; else if( damage < 80 ) msg += HIR"$n身中七剑,鲜血狂喷而出!\n"NOR; else msg += RED"$n“哇”的狂叫一声,身上喷出七道血剑!\n"NOR; message_vision(msg, me, target); } else { me->start_busy(2); msg += HIW"$n情急之中向后激飞,随机趴下,堪堪躲过了这致命一击。\n" NOR; message_vision(msg, me, target); } if (me->query_skill("qixing-array",1)>80){ msg = HIC "随后$N脚走七星,使出一招 天玑离枢!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);} if (me->query_skill("qixing-array",1)>150){ msg = HIG "紧跟着$N,随着阵法,使出一招天璇乱步!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);} me->add("neili", -300); me->start_busy(2); return 1;}
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