📄 qingpingsword.c
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// fonxansword.c
inherit SKILL;
mapping *action = ({
([ "action":
"$N使一招「峰回路转」,手中$w如一条银蛇般刺向$n的$l",
"dodge": -20,
"damage": 30,
"damage_type": "刺伤"
]),
([ "action":
"$N使出清平剑法中的「空山鸟语」,剑光霍霍斩向$n的$l",
"dodge": -20,
"damage": 30,
"damage_type": "割伤"
]),
([ "action":
"$N一招「御风而行」,身形陡然滑出数尺,手中$w斩向$n的$l",
"dodge": -30,
"damage": 20,
"damage_type": "割伤"
]),
([ "action":
"$N手中$w中宫直进,一式「旭日东升」对准$n的$l刺出一剑",
"dodge": -40,
"damage_type": "刺伤"
]),
([ "action":
"$N纵身一跃,手中$w一招「金光泻地」对准$n的$l斜斜刺出一剑",
"dodge": -40,
"damage_type": "刺伤"
]),
([ "action":
"$N的$w凭空一指,一招「童子引路」刺向$n的$l",
"dodge": 20,
"damage": 40,
"damage_type": "刺伤"
]),
([ "action":
"$N手中$w向外一分,使一招「柳暗花明」反手对准$n$l一剑刺去",
"dodge": -20,
"damage": 20,
"damage_type": "刺伤"
]),
([ "action":
"$N横剑上前,身形一转手中$w使一招「空谷秋虹」画出一道光弧斩向$n的$l",
"dodge": -30,
"damage": 10,
"damage_type": "割伤"
]),
});
int valid_learn(object me)
{
object ob;
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的内力不够,没有办法练清平剑法。\n");
if( (string)me->query_skill_mapped("force")!= "qingpingforce")
return notify_fail("清平剑法必须配合清平派内功才能练。\n");
if( !(ob = me->query_temp("weapon"))
|| (string)ob->query("skill_type") != "sword" )
return notify_fail("你必须先找一把剑才能练剑法。\n");
return 1;
}
int valid_enable(string usage)
{
return usage=="sword" || usage=="parry";
}
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
if( (int)me->query("jing") < 30
|| (int)me->query("neili") < 3 )
return
notify_fail("你的内力或气不够,没有办法练习清平剑法。\n");
me->receive_damage("jing", 30);
me->add("neili", -3);
write("你按著所学练了一遍清平剑法。\n");
return 1;
}
int effective_level() { return 15;}
string *parry_msg = ({
"$n使出一招「凤舞九天」,手中的$v化作一条长虹,磕开了$N的$w。\n",
"$n使出「封」字诀,将$N的$w封于丈外。\n",
"$n使出一招「朝朝瑞雪」,手中的$v化做漫天雪影,荡开了$N的$w。\n",
"$n手中的$v一抖,一招「旱地春雷」,向$N拿$w的手腕削去。\n",
});
string *unarmed_parry_msg = ({
"$n将手中的$v舞得密不透风,封住了$N的攻势。\n",
"$n反手一招「阳光普照」,整个人消失在一团剑光之中。\n",
"$n使出一招「龙舞九天」,$v直刺$N的双手。\n",
"$n将手中的$v化做七条剑气,迫得$N连连后退。\n",
});
string query_parry_msg(object weapon)
{
if( weapon )
return parry_msg[random(sizeof(parry_msg))];
else
return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}
int learn_bonus()
{
return 20;
}
int practice_bonus()
{
return 10;
}
int black_white_ness()
{
return 15;
}
string perform_action_file(string action)
{
return __DIR__"qingpingsword/" + action;
}
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