📄 choushen.c
字号:
#include <ansi.h>
#include <combat.h>
#include <command.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int lvl;
if( !target ) target = me;
if(!me->is_fighting() )
return notify_fail("[抽身法]只能在战斗中使用。\n");
if( target != me)
return notify_fail("[抽身法]只能对自己使用。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-140);
msg = YEL "$N虚晃一招,纵身向外跳开,企图避开敌人的攻势,\n" NOR;
lvl = (int)me->query_skill("dodge",1);
me->add_temp("apply/attack",lvl);
message_vision(msg, me);
msg = HIR "上一抽身!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIR "下一抽身!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIR "最后再一抽身!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->add_temp("apply/attack",-lvl);
me->start_busy(2);
return 1;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -