📄 castigate.c
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//castigate重破斩
#include <ansi.h>
inherit F_SSERVER;
int thunderspell(object me, object target)
{
int kee, damage, spells;
string msg;
int extra;
int i;
object weapon;
int damagic;
spells = me->query_skill("spells");
if((int)me->query("neili")< 1200)
return notify_fail("你的法力太差了!\n");
msg = BLU"一个巨大的黑色冲击波向$N"BLU"的身上打来,!!\n"NOR;
if ( random(me->query("combat_exp"))>(int)target->query("combat_exp")/3)
{
damage = (int)me->query_skill("magic-dark", 1);
//对黑暗属性目标无作用
if ((int)target->query("magicgift")==5)
{
damagic=500+damage*3;
target->receive_damage("qi", damagic);
damagic=500+damage;
target->receive_wound("qi", damagic);
}
//对光属性目标强大
else if ((int)target->query("magicgift")==6)
{
damagic=800+damage*5;
target->receive_damage("qi", damagic);
damagic=800+damage*3;
target->receive_wound("qi", damagic);
}
else
{
damagic=800+damage*3;
target->receive_damage("qi", 800+damage*3);
target->receive_wound("qi", 800+damage);
}
msg += BLU"$n"BLU"的附近消失在了黑色光辉中!!\n"NOR;
if (!target->is_busy())
target->start_busy(1);
message_combatd(msg, me, target);
} else
{
msg += HIG"$n"HIG"飞身跃起,逃过了一难。\n"NOR;
message_combatd(msg, me, target);
}
msg = HIW"一个巨大的白色冲击波向$N"HIW"的身上打来,!!\n"NOR;
if ( random(me->query("combat_exp"))>(int)target->query("combat_exp")/3)
{
damage = (int)me->query_skill("magic-dark", 1);
//对黑暗属性目标无作用
if ((int)target->query("magicgift")==5)
{
damagic=500+damage*3;
target->receive_damage("qi", damagic);
damagic=500+damage;
target->receive_wound("qi", damagic);
}
//对光属性目标强大
else if ((int)target->query("magicgift")==6)
{
damagic=800+damage*5;
target->receive_damage("qi", damagic);
damagic=800+damage*3;
target->receive_wound("qi", damagic);
}
else
{
damagic=800+damage*3;
target->receive_damage("qi", 800+damage*3);
target->receive_wound("qi", 800+damage);
}
msg += HIW"$n"HIW"的附近消失在了白色光辉中!!\n"NOR;
if (!target->is_busy())
target->start_busy(1);
message_combatd(msg, me, target);
} else
{
msg += HIG"$n"HIG"飞身跃起,逃过了一难。\n"NOR;
message_combatd(msg, me, target);
}
msg = HIY"一个巨大的金色冲击波向$N"HIY"的身上打来,!!\n"NOR;
if ( random(me->query("combat_exp"))>(int)target->query("combat_exp")/3)
{
damage = (int)me->query_skill("magic-dark", 1);
//对黑暗属性目标无作用
if ((int)target->query("magicgift")==5)
{
damagic=400+damage*3;
target->receive_damage("qi", damagic);
damagic=400+damage;
target->receive_wound("qi", damagic);
}
//对光属性目标强大
else if ((int)target->query("magicgift")==6)
{
damagic=800+damage*5;
target->receive_damage("qi", damagic);
damagic=800+damage*3;
target->receive_wound("qi", damagic);
}
else
{
damagic=800+damage*3;
target->receive_damage("qi", 800+damage*3);
target->receive_wound("qi", 800+damage);
}
msg += HIY"$n"HIY"的附近消失在了金色光辉中!!\n"NOR;
if (!target->is_busy())
target->start_busy(1);
message_combatd(msg, me, target);
} else
{
msg += HIG"$n"HIG"飞身跃起,逃过了一难。\n"NOR;
message_combatd(msg, me, target);
}
COMBAT_D->report_status(target);
if (target->query("qi") < 1)target->set("qi",0);
if (target->query("eff_qi") < 1)target->set("eff_qi",0);
if (target->query("max_qi") < 1)target->set("max_qi",0);
if (target->query("jing") < 1)target->set("jing",0);
if (target->query("eff_jing") < 1)target->set("eff_jing",0);
if (target->query("max_jing") < 1)target->set("max_jing",0);
if (target->query("neili") < 1)target->set("neili",1);
if (target->query("max_neili") < 1)target->set("max_neili",0);
me->add("neili",-880);
if (wizardp(me))
tell_object(me, "基本杀伤为"+damagic+"点。\n" NOR);
return 1;
}
int perform(object me, object target)
{
string msg;
object env;
object *inv;
int i;
if( !target ) target = offensive_target(me);
if (!target || !target->is_character() || !me->is_fighting(target) )
return notify_fail(HIB"「重破斩」只能对战斗中的对手使用。\n"NOR);
if( !me->query("zhuanbest",1))
return notify_fail("你没有资格使用这项技能!\n");
if((int)me->query("neili")< 6000)
return notify_fail("你的法力太差了!\n");
if (userp(me) && userp(target) && target->query("combat_exp",1) < me->query("combat_exp",1))
return notify_fail("魔法不是用来对付弱小玩家的!\n");
if((int)me->query_skill("magic-dark",1)< 750)
return notify_fail("你的黑暗魔法太差了!\n");
msg = HIB "$N"HIB"用手在天空划了一个五芒星,口中喃喃地念著咒文,\n" NOR;
msg += HIB"$N"HIB"念到 比黑暗还要漆黑的力量啊,!!\n"NOR;
msg += HIB"$N"HIB"念到 比夜晚还要深沉的力量啊,!!\n"NOR;
msg += HIB"$N"HIB"念到 在混沌之海汝之伟大存在啊,,!!\n"NOR;
msg += HIB"$N"HIB"念到 金色的黑暗之王啊,,!!\n"NOR;
msg += HIB"$N"HIB"念到 在混沌之海汝之伟大存在啊,,!!\n"NOR;
msg += HIB"$N"HIB"念到 吾在这里向汝请愿,向汝发誓..\n"NOR;
msg += HIB"$N"HIB"念到 对于阻挡在吾前面的愚蠢之辈啊,集合汝与吾之力,赐予他们同等的毁灭吧.\n"NOR;
msg += BLK" ※※※※※※※※※※※※\n"NOR;
msg += BLK" *\ \n"NOR;
msg += BLK" / \\ \n"NOR;
msg += BLK" * ━/━*━\\━ * \n"NOR;
msg += BLK" \ / \\ / \n"NOR;
msg += BLK" * 混 沌 * \n"NOR;
msg += BLK" / \\ / \\ \n"NOR;
msg += BLK" * ━\\━*━/━ * \n"NOR;
msg += BLK" \\ / \n"NOR;
msg += BLK" * \n"NOR;
msg += BLK" 重破斩!! \n"NOR;
msg += BLK" ※※※※※※※※※※※※ \n"NOR;
message_vision(msg, me,target);
env = environment(me);
inv = all_inventory(env);
for(i=0; i<sizeof(inv); i++) {
if( !inv[i]->is_fighting(me) ) continue;
if( inv[i]==me ) continue;
if( !inv[i]->is_character() || inv[i]->is_corpse() ) continue;
thunderspell(me, inv[i]);
}
me->start_busy(3);
return 1;
}
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