📄 darkstorm.c
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// darkstorm暗黑暴风雪
#include <ansi.h>
inherit F_SSERVER;
int thunderspell(object me, object target)
{
int kee, damage, spells;
string msg;
int extra;
int i;
object weapon;
int damagic;
spells = me->query_skill("spells");
if((int)me->query("neili")< 1100)
return notify_fail("你的法力太差了!\n");
msg = HIW" 呼*****呼 \n"NOR;
msg += HIW"\n一个冰雪风暴突破天空打向$n"HIW"!!\n"NOR;
if ( random(me->query("combat_exp"))>(int)target->query("combat_exp")/3)
{
damage = (int)me->query_skill("magic-dark", 1);
//对水属性目标无作用
if ((int)target->query("magicgift")==2)
{
damagic=330+damage;
target->receive_damage("qi", damagic);
damagic=330+damage;
target->receive_wound("qi", damagic);
}
//对火光属性目标强大
else if ((int)target->query("magicgift")==1
||(int)target->query("magicgift")==6)
{
damagic=660+damage*3;
target->receive_damage("qi", damagic);
damagic=660+damage*2;
target->receive_wound("qi", damagic);
}
else
{
damagic=440+damage*2;
target->receive_damage("qi", 400+damage*2);
target->receive_wound("qi", 400+damage);
}
msg += HIB"$n"HIB"的附近成为了黑暗的冰海!!$n觉的全身剧痛,挣不开眼了!!\n"NOR;
if (!target->is_busy())
target->start_busy(3);
message_combatd(msg, me, target);
COMBAT_D->report_status(target);
} else
{
msg += HIB"$n"HIB"飞身跃起,逃过了一难。\n"NOR;
message_combatd(msg, me, target);
}
if (target->query("qi") < 1)target->set("qi",0);
if (target->query("eff_qi") < 1)target->set("eff_qi",0);
if (target->query("max_qi") < 1)target->set("max_qi",0);
if (target->query("jing") < 1)target->set("jing",0);
if (target->query("eff_jing") < 1)target->set("eff_jing",0);
if (target->query("max_jing") < 1)target->set("max_jing",0);
if (target->query("neili") < 1)target->set("neili",1);
if (target->query("max_neili") < 1)target->set("max_neili",0);
me->add("neili",-450);
if (wizardp(me))
tell_object(me, "基本杀伤为"+damagic+"点。\n" NOR);
return 1;
}
int perform(object me, object target)
{
string msg;
object env;
object *inv;
int i;
if( !target ) target = offensive_target(me);
if (!target || !target->is_character() || !me->is_fighting(target) )
return notify_fail(HIB"「暗黑暴风雪」只能对战斗中的对手使用。\n"NOR);
if( !me->query("zhuanbest",1))
return notify_fail("你没有资格使用这项技能!\n");
if((int)me->query("neili")< 3000)
return notify_fail("你的法力太差了!\n");
if (userp(me) && userp(target) && target->query("combat_exp",1) < me->query("combat_exp",1))
return notify_fail("魔法不是用来对付弱小玩家的!\n");
if((int)me->query_skill("magic-dark",1)< 450)
return notify_fail("你的黑暗魔法太差了!\n");
msg = HIW "$N"HIW"用手在天空划了一个五芒星,口中喃喃地念著咒文,\n" NOR;
msg += HIW"$N"HIW"念到 冥王啊,将至高无上的强大力量注入我体内的死之冷风中去吧!\n"NOR;
msg += HIW"$N"HIW"念到 翻起死亡的冷冻风暴,如今籍着新的契约收集冰雪之力。\n"NOR;
msg += HIW"$N"HIW"念到 来吧,用邪恶的力量毁灭一切!!!\n"NOR;
msg += HIW"天空突然变得漆黑,$n"HIW"所处的地方温度突然下降,挂起了暴风雪!\n"NOR;
msg += HIB" 「暗黑暴风雪」 \n"NOR;
message_vision(msg, me,target);
env = environment(me);
inv = all_inventory(env);
for(i=0; i<sizeof(inv); i++) {
if( !inv[i]->is_fighting(me) ) continue;
if( inv[i]==me ) continue;
if( !inv[i]->is_character() || inv[i]->is_corpse() ) continue;
thunderspell(me, inv[i]);
}
me->start_busy(3);
return 1;
}
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