📄 raozhi.c
字号:
#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; int i = me->query_skill("sword")/ 5; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) || !living(target)) return notify_fail("「绕指柔剑」只能对战斗中的对手使用。\n"); if( (int)me->query_skill("taiji-jian", 1) < 200 ) return notify_fail("你的太极剑法功力太浅了。\n"); if( (int)me->query_skill("sword", 1) < 200 ) return notify_fail("你的基本剑法功力太浅了。\n"); if( (int)me->query_skill("taiji-shengong", 1) < 200 ) return notify_fail("你的内功功力太浅了。\n"); if( (int)me->query("max_neili") < 3000 ) return notify_fail("你的内力太浅了。\n"); if( (int)me->query("neili") < 1000 ) return notify_fail("你的真气不够。\n"); if( me->query_temp("tjj/raozhi")) return notify_fail("你的已经正在用了。\n"); if (me->query_skill_mapped("force") != "taiji-shengong") return notify_fail("你用什么为内功基础来使「绕指柔剑」?\n"); if (!objectp(weapon = me->query_temp("weapon")) || weapon->query("skill_type") != "sword" || me->query_skill_mapped("sword") != "taiji-jian") return notify_fail("你使得了「绕指柔剑」么?\n"); me->add("neili", -300-random(100)); me->add_temp("apply/sword", i); me->add_temp("apply/damage", i); me->set_temp("tjj/raozhi",i);me->start_busy(3); message_vision(HIR"$N施展出绕指柔剑,手中长剑竟成了一条软蛇,弯曲自如,攻势奇诡!\n"NOR, me); call_out("remove_effect", 1, me, i/5);// me->start_perform(999, "「绕指柔剑」"); return 1;}void remove_effect(object me, int count){ int i; if (!me) return; if(me->query_skill_mapped("sword") != "taiji-jian" || !me->is_fighting() || !me->query_temp("weapon") || count < 1){ i = me->query_temp("tjj/raozhi"); me->add_temp("apply/sword", -i); me->add_temp("apply/damage", -i); me->delete_temp("tjj/raozhi");// me->start_perform(0); message_vision(HIR"$N收起内力,停止了绕指柔剑。\n"NOR, me); return; } call_out("remove_effect", 1 , me, count -1);}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -