📄 sanhuan.c
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#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; int i = me->query_skill("taiji-jian", 1)/5; int j = me->query("jiali")/4 + 10; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) || !living(target)) return notify_fail("「三环套月」只能对战斗中的对手使用。\n"); if( (int)me->query_skill("taiji-jian", 1) < 120 ) return notify_fail("你的太极剑法功力太浅,别做梦了。\n"); if( (int)me->query_skill("sword", 1) < 120 ) return notify_fail("你的基本剑法功力太浅,别做梦了。\n"); if( (int)me->query_skill("taiji-shengong", 1) < 120 ) return notify_fail("你的内功功力太浅,别做梦了。\n"); if( (int)me->query("max_neili") < 1500 ) return notify_fail("你的内力太浅,别做梦了。\n"); if( (int)me->query("neili") < 500 ) return notify_fail("你的真气不够,别做梦了。\n"); if (me->query_skill_mapped("force") != "taiji-shengong") return notify_fail("你用什么为内功基础来使「三环套月」?\n"); if (!objectp(weapon = me->query_temp("weapon")) || weapon->query("skill_type") != "sword" || me->query_skill_mapped("sword") != "taiji-jian") return notify_fail("你使得了「三环套月」么?\n"); me->add("neili", -200); me->add("jing", -40); me->set_temp("tjj/sanhuan", 4); me->add_temp("apply/attack", i); me->add_temp("apply/damage", j); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 1); if(me->is_fighting(target)) COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 1); if(me->is_fighting(target)) COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 1); me->add_temp("apply/attack", -i); me->add_temp("apply/damage", -j); me->start_busy(2); me->delete_temp("tjj/sanhuan"); // me->start_perform(4, "「三环套月」"); return 1;}
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