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📄 boxing.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>;inherit SKILL;mapping *action = ({([  "action" : "\n$N一记勾拳,勾向$n的$l。\n",        "force" : 420,        "dodge" : 1000,        "damage": 200,        "damage_type" : "抓伤",]),([      "action" : "$N一记直拳,直捣$n的$l。",        "force" : 420,        "dodge" : 1000,        "damage": 200,        "damage_type" : "瘀伤"]),([      "action" : "$N一记摆拳,直摆$n的$l。",        "force" : 420,        "dodge" : 1000,        "damage": 200,        "damage_type" : "瘀伤"]),([      "action" : "\n$N一记重拳,击向$n的$l。",        "force" : 420,        "dodge" : 1000,        "damage": 200,                "damage_type" : "内伤"]),([      "action" : "$N一套组合拳,直攻$n的要害部位。",        "force" : 420,        "dodge" : 1000,        "damage": 200,        "damage_type" : "瘀伤",]),});int valid_enable(string usage) { return usage=="unarmed" ||  usage=="parry"|| usage=="hand"; }int valid_learn(object me){        if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail("练拳击必须空手。\n");        if ((int)me->query("max_force") < 200)                return notify_fail("你的内力太弱,无法练拳击。\n");        return 1;}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){        int i, level;        level = (int)me->query_skill("boxing", 1);        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){        if ((int)me->query("kee") < 30)                return notify_fail("你的体力太低了。\n");        if ((int)me->query("force") < 10)                return notify_fail("你的内力不够练拳击。\n");        me->receive_damage("kee", 15);        me->add("force", -5);        return 1;}mixed hit_ob(object me, object victim,int damage_bonus)        {	        if( damage_bonus > 100 ) {        victim->receive_wound("qi", damage_bonus );	        victim->receive_wound("qi", damage_bonus );        return HIR "光速拳!!一阵拳影!!!一股鲜血从$n的身子喷出\n" NOR;	}        if( damage_bonus < 75 ) {        victim->receive_wound("qi", damage_bonus );	        victim->receive_wound("qi", damage_bonus );	        return YEL "光速拳!!一阵拳影!!!$n闷哼一声,身子晃了两晃!\n" NOR;}else{               victim->receive_wound("qi", damage_bonus );	        victim->receive_wound("qi", damage_bonus );	        return HIM "光速拳!!一阵拳影!!!你听到「嗤啦」一声轻响,脸上竟溅到一些血滴!\n" NOR;}}

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