📄 muyeyingyang.c
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// muyeyingyang.c 牧野鹰扬#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int extra; int i; object weapon; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("牧野鹰扬只能对战斗中的对手使用。\n"); if((int)me->query_str() < 30) return notify_fail("你臂力不够,不能使用牧野鹰扬!\n"); if((int)me->query_skill("sougu",1) < 150) return notify_fail("你的搜骨鹰爪功修为不够,目前还不能使用牧野鹰扬!\n"); if((int)me->query("neili") < 800) return notify_fail("你内力现在不够, 不能使用牧野鹰扬!\n"); if( target->is_busy() ) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧!\n"); msg = HIY "$N使出搜骨鹰爪功绝技「牧野鹰扬」,双爪蓦地抓向$n的全身要穴。\n"; message_vision(msg, me, target);if ((int)me->query_skill("jiuyang-shengong",1) > 50){ extra = me->query_skill("jiuyang-shengong",1) / 10; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra); msg = HIW "第一爪\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); msg = HIW "第二爪\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); msg = HIW "第三爪\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra);} if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) { msg = "结果$p被$P点中要穴,立时动弹不得!\n" NOR; target->start_busy( (int)me->query_skill("sougu",1) / 50 + 3); me->start_busy(2); me->add("neili", -150); } else { msg = HIG "可是$p看破了$P的企图,并没有上当。\n" NOR; me->start_busy(2); } message_combatd(msg, me, target); return 1;}
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