📄 lian.c
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#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int i, attack_time; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("寒天吹雪剑法「连」只能对战斗中的对手使用。\n"); if((int)me->query_skill("chuixue-jian", 1) < 80) return notify_fail("你的寒天吹雪剑法等级不够,无法使用『天外飞仙』!\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); msg = HIY "$N使出寒天吹雪剑法「连」字诀,招式陡然变快。\n"; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); if( random(me->query("combat_exp")) >(int)target->query("combat_exp")/3 ) { attack_time = random((int)me->query_skill("chuixue-jian", 1) / 25); if(attack_time < 1) attack_time = 1; attack_time = attack_time + 1; msg += CYN " 结果$p被$P攻了个措手不及!\n" NOR; for(i = 0; i < attack_time; i++){ msg = HIY "$N在漫漫雪花中,一剑又刺了出来!\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); } me->start_busy(4); me->add("neili", -400); } else { msg += "可是$p看破了$P的企图,并没有上当。\n" NOR; me->add("neili", -400); me->start_busy(4); } message_vision(msg, me, target); return 1;}
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