📄 sanqing.c
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// sanqing.c 一剑化三清#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER; int perform(object me, object target){ object weapon, ob; string msg, string1; int extra; int count; if( !target ) target = offensive_target(me); if( !me->is_fighting() ) return notify_fail("「一剑化三清」只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("「一剑化三清」开始时必须拿着一把剑!\n"); if( (int)me->query("neili") < 300 ) return notify_fail("你的真气不够!\n"); if( (int)me->query_skill("huifeng-jian",1) < 100 ) return notify_fail("你的回风拂柳剑还不到家,无法使用「一剑化三清」!\n"); extra = me->query_skill("huifeng-jian",1) / 15; extra += me->query_skill("huifeng-jian",1) /15; msg = YEL "$N使出回风拂柳剑绝技「一剑化三清」,一招连环三剑,手中的"+ weapon->name()+ "闪电般攻出第一剑!" NOR; message_vision(msg, me); me->add_temp("apply/attack", extra*4); me->add_temp("apply/damage", extra*2);if ((int)me->query_skill("linji-zhuang",1) > 249 && (int)me->query_skill("huifeng-jian",1) > 250 ){ msg = HIC "风云庄之第一剑" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIY "龙鹤庄之第二剑!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIW "大小庄之第三剑!!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add("neili", -150); me->start_busy(1);} msg = HIY "只见$N右手一抖,"+ weapon->name()+ HIY"划向$n的左肩!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); if (random(me->query_skill("dodge")) > target->query_skill("dodge") / 2) { msg = HIW "第一道剑气"+HIR+"击向$n周身,$n只觉得全身气脉通道阻塞,真气立受干挠!\n"NOR; message_vision(msg, me, target); if( !target->is_busy() ){ target->start_busy(2);} } msg = HIW "$N凌空一劈,"+ weapon->name()+ GRN"削向$n的右肩!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); if (me->query("combat_exp")> target->query("combat_exp")/2 ) { msg = HIC "第二道剑气"+HIM+"扫中$n的身上,$n只觉得全身一阵急痛!\n"NOR; message_vision(msg, me, target); target->add("jing",-extra); target->add("eff_jing",-extra); } msg = CYN "$N长啸一声,聚功力于左手,使出剑法的最高境界--灭剑,朝$n的胸前劈去!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); if (random(me->query_skill("force")) > target->query_skill("force") / 2) { msg = MAG "最后一道剑气"+HIB+"扫中$n的章门穴,$n只觉得全身内力提不起来了!\n"NOR; message_vision(msg, me, target); target->add("neili",-extra*4); target->add("eff_neili",-extra*4); } me->add("neili", -300); me->add_temp("apply/attack", - extra*4); me->add_temp("apply/damage", - extra*2); me->start_busy(3); return 1;}
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