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📄 sanqing.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// sanqing.c 一剑化三清#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER; int perform(object me, object target){        object weapon, ob;        string msg, string1;        int extra;        int count; 	if( !target ) target = offensive_target(me);        if( !me->is_fighting() )                return notify_fail("「一剑化三清」只能在战斗中使用。\n");         if (!objectp(weapon = me->query_temp("weapon"))        || (string)weapon->query("skill_type") != "sword")                return notify_fail("「一剑化三清」开始时必须拿着一把剑!\n");        if( (int)me->query("neili") < 300 )                return notify_fail("你的真气不够!\n");        if( (int)me->query_skill("huifeng-jian",1) < 100 )                return notify_fail("你的回风拂柳剑还不到家,无法使用「一剑化三清」!\n");	extra = me->query_skill("huifeng-jian",1) / 15;	extra += me->query_skill("huifeng-jian",1) /15;         msg = YEL "$N使出回风拂柳剑绝技「一剑化三清」,一招连环三剑,手中的"+ weapon->name()+  "闪电般攻出第一剑!" NOR;        message_vision(msg, me);        me->add_temp("apply/attack", extra*4);        me->add_temp("apply/damage", extra*2);if ((int)me->query_skill("linji-zhuang",1) > 249 && (int)me->query_skill("huifeng-jian",1) > 250 ){        msg = HIC "风云庄之第一剑" NOR;        COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);        msg = HIY "龙鹤庄之第二剑!" NOR;        COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);        msg =  HIW "大小庄之第三剑!!" NOR;      	COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);        me->add("neili", -150);        me->start_busy(1);}        msg = HIY "只见$N右手一抖,"+ weapon->name()+ HIY"划向$n的左肩!" NOR;               COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);        if (random(me->query_skill("dodge")) > target->query_skill("dodge") / 2)        {                        msg = HIW "第一道剑气"+HIR+"击向$n周身,$n只觉得全身气脉通道阻塞,真气立受干挠!\n"NOR;           message_vision(msg, me, target);  if( !target->is_busy() ){        target->start_busy(2);}        }        msg =  HIW "$N凌空一劈,"+ weapon->name()+ GRN"削向$n的右肩!" NOR;             	COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);        if (me->query("combat_exp")> target->query("combat_exp")/2 )        {                        msg = HIC "第二道剑气"+HIM+"扫中$n的身上,$n只觉得全身一阵急痛!\n"NOR;                   message_vision(msg, me, target);        target->add("jing",-extra);        target->add("eff_jing",-extra);        }        msg = CYN "$N长啸一声,聚功力于左手,使出剑法的最高境界--灭剑,朝$n的胸前劈去!" NOR;        COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);        if (random(me->query_skill("force")) > target->query_skill("force") / 2)        {                        msg = MAG "最后一道剑气"+HIB+"扫中$n的章门穴,$n只觉得全身内力提不起来了!\n"NOR;           message_vision(msg, me, target);        target->add("neili",-extra*4);        target->add("eff_neili",-extra*4);        }        me->add("neili", -300);        me->add_temp("apply/attack", - extra*4);        me->add_temp("apply/damage", - extra*2);        me->start_busy(3);        return 1;}

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