📄 liaoyuan.c
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// liaoyuan.c 燎原百击#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int lvl; object weapon; string name; weapon = me->query_temp("weapon"); if (weapon) name = weapon->query("name"); if( !target ) target = offensive_target(me); if( !target || !me->is_fighting(target) ) return notify_fail("燎原百击只能在战斗中对对手使用。\n"); if (!weapon || weapon->query("skill_type") != "sword" || me->query_skill_mapped("sword") != "huifeng-jian") return notify_fail("你手里没有剑,无法使用燎原百击!\n"); if( (int)me->query_skill("huifeng-jian",1) < 120 ) return notify_fail("你的回风拂柳剑不够娴熟,不能使用燎原百击!\n"); if( (int)me->query_skill("sword",1) < 120 ) return notify_fail("你的基本剑法等级不够,不能使用燎原百击!\n"); if( (int)me->query_skill("jinding-zhang", 1) < 120 ) return notify_fail("你的金顶绵掌等级不够,不能使用燎原百击!\n"); if( (int)me->query_skill("linji-zhuang", 1) < 120 ) return notify_fail("你的临济十二庄等级不够,不能使用燎原百击!\n"); if (me->query_skill_mapped("force") != "linji-zhuang") return notify_fail("你所使用的内功不对。\n"); if( (int)me->query("max_neili") < 1000 ) return notify_fail("你的内力太弱,不能使用燎原百击!\n"); if( (int)me->query("neili") < 500 ) return notify_fail("你的内力太少了,无法使用出燎原百击!\n"); if (me->query_skill_prepared("strike") != "jinding-zhang" || me->query_skill_mapped("strike") != "jinding-zhang") return notify_fail("你没有使用金顶绵掌,现在无法使用燎原百击进行攻击。\n"); lvl = ( (int)me->query_skill("huifeng-jian", 1) + (int)me->query_skill("jinding-zhang", 1) ) /20; message_vision(HIW"\n$N长啸一声,身子往高空升去,刚好拦住$n,右手中"+name+"刹那间填满空间。\n"NOR, me,target);// update 截手九式 -> 金顶绵掌 (by xbd) message_vision(HIW"左手使出金顶绵掌,带起无数小气旋,威力顿然加强。\n"NOR, me,target); me->add("neili", -300); me->add("jingli", -150); me->add_temp("apply/strength", lvl); me->add_temp("apply/attack", lvl); me->add_temp("apply/dexerity", lvl/2); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0); weapon->unequip(); COMBAT_D->do_attack(me, target, 0, 3); COMBAT_D->do_attack(me, target, 0, 0); COMBAT_D->do_attack(me, target, 0, 3); me->add_temp("apply/strength", -lvl); me->add_temp("apply/attack", -lvl); me->add_temp("apply/dexerity", -(lvl/2)); weapon->wield(); me->start_busy(3); return 1;}
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