📄 mie.vns
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// mie.c 回风拂柳剑法「灭剑」#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; object weapon; if (!target ) target = offensive_target(me); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail(RED"开什么玩笑,没装备剑就想使「灭剑」?\n"NOR); if (!target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「灭剑」只能对战斗中的对手使用。\n"); if ((int)me->query_skill("huifeng-jian", 1) < 100 ) return notify_fail(WHT"你的回风拂柳剑法不够娴熟,还使不出「灭剑」。\n"NOR); if ((int)me->query_skill("linji-zhuang", 1) < 100 ) return notify_fail(RED"你的临济十二庄火候不够,「灭剑」不成招式。\n"NOR); if ((int)me->query_skill("force", 1) < 100 ) return notify_fail(RED"你的内功心法火候不够,运用「灭剑」太吃力了。\n"NOR); if ((int)me->query("max_neili")<500) return notify_fail(RED"你的内力修为不足,无法运足「灭剑」的内力。\n"NOR); if ((int)me->query("neili")<100) { me->set("neili",10); return notify_fail(HIC"你现在内力不够,没能将「灭剑」使完!\n"NOR); } msg = HIC "$N手中长剑剑芒跃动,剑光暴长,幻出死亡的色彩,剑尖渐渐逼近$n,$n看到漫天剑光,抽身后跃,只这一刹,漫天剑影化为一剑直刺$n前胸,快捷无伦,只有一剑!\n"NOR; if (random(me->query_skill("force")) > target->query_skill("force")/2|| random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 ) { me->start_busy(2); target->start_busy(random(3)); damage = (int)me->query_skill("huifeng-jian", 1); damage = damage + random(damage); target->receive_damage("qi", damage); target->receive_wound("qi", damage*2); target->receive_damage("jing", damage); target->receive_wound("jing", damage/2); msg += HIC"$n根本没法躲避,一式「回风拂柳剑」的绝招「灭剑」端端正正扎进在$n胸口!$n一低头,看长剑自胸口拔出!\n"NOR; me->add("neili", -damage/5); } else { me->start_busy(2); msg += HIY"可是$p轻轻一笑,侧身右转,伸出两指,正弹在$P的剑上,长剑在$p身侧划过,毫发无伤。\n"NOR; } message_vision(msg, me, target); return 1;}
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