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📄 wind-blade.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// Copyright (C) 1995, by Tie Yu and Daniel Yu. All rights reserved.// This software can not be used, copied, or modified in any form without// the written permission from authors.inherit SKILL;mapping *action = ({	([	"action":		"$N手中的$w迎风一晃,刀锋带出裂锦般的声音,万马奔腾般地砍向$n的$l",		"force":		400,                "damage":               200,                "dodge" : 10,                "lvl" : 0,                "skill_name" : "日本无敌",    		"damage_type":	"割伤"	]),	([	"action":		"$N手中的$w迎风狂舞,象暴风中的滚沙,裹向$n的$l",                "damage":               200,		"force":		300,                "dodge" : 30,                "lvl" : 20,                "skill_name" : "东亚共荣",		"damage_type":	"割伤"	]),	([	"action":		"$N手中的$w象狂风中的流云,忽聚忽散地砍向$n的$l",		"force":		100,                "damage":               200,                "dodge" : 50,                "lvl" : 40,                "skill_name" : "中日亲善",                "damage_type":	"割伤"	]),	([	"action":		"$N晃动手中的$w,刀光忽隐忽现,象秋风中的落叶,一刀连一刀地散向$n的$l",		"force":		100,                "damage":               200,                "dodge" : 60,                "lvl" : 80,                "skill_name" : "天皇万岁",                "damage_type":	"割伤"	]),	([	"action":		"$N聚起全身的功力,手中的$w象刺骨寒风般割向$n",		"force":		200,		"damage":		200,                "dodge" : 70,                "lvl" : 100,                "skill_name" : "武士不败",                "damage_type":	"割伤"	]),});int valid_enable(string usage) { return usage == "blade" || usage == "parry"; } int valid_learn(object me){    if ((int)me->query("max_neili") < 300)    return notify_fail("你的内力不够。\n");    if ((int)me->query_skill("force", 1) < 60)    return notify_fail("你的内功心法火候太浅。\n");    if ((int)me->query_skill("dodge", 1) < 60)    return notify_fail("你的轻功火候太浅。\n");    if ((int)me->query_dex() < 25)    return notify_fail("你的身法还不够灵活。\n");    return 1;}string query_skill_name(int level){    int i;    for(i = sizeof(action)-1; i >= 0; i--)   if(level >= action[i]["lvl"])      return action[i]["skill_name"];}mapping query_action(object me, object weapon){    int i, level;    level   = (int) me->query_skill("wind-blade",1);    for(i = sizeof(action); i > 0; i--)   if(level > action[i-1]["lvl"])      return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){    object weapon;    if (!objectp(weapon = me->query_temp("weapon"))    || (string)weapon->query("skill_type") != "blade")    return notify_fail("你使用的武器不对。\n");    if ((int)me->query("qi") < 30)    return notify_fail("你的体力不够练刀法。\n");    me->receive_damage("qi", 25);    return 1;}string perform_action_file(string action){    return __DIR__"wind-blade/" + action;}

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