📄 shedu-qiqiao.c
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// shedu-qiqiao.c#include <ansi.h>;inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([ "action" : "$N左指挥出,一式"+(order[random(13)])+"「青蛇挺身」"NOR",削向$n的掌缘", "force" : 80, "dodge" : 5, "lvl" : 0, "skill_name" : "青蛇挺身", "damage_type" : "刺伤"]),([ "action" : "$N全身之力聚于一指,一式"+(order[random(13)])+"「银蛇吐信」"NOR",指向$n的胸前", "force" : 100, "dodge" : 5, "lvl" : 15, "damage" : 25, "skill_name" : "银蛇吐信", "damage_type" : "刺伤"]),([ "action" : "$N左掌贴于神道穴,右手一式"+(order[random(13)])+"「金蛇摆尾」"NOR",向$n的$l划过", "force" : 120, "dodge" : 8, "lvl" : 25, "damage" : 55, "skill_name" : "金蛇摆尾", "damage_type" : "刺伤"]),([ "action" : "$N双目怒视,一式"+(order[random(13)])+"「蝮蛇捕食」"NOR",双指拂向$n的额、颈、肩、臂、胸、背", "force" : 150, "dodge" : 5, "damage": 65, "lvl" : 45, "skill_name" : "蝮蛇捕食", "damage_type" : "刺伤"]),([ "action" : "$N一式"+(order[random(13)])+"「待机而行」"NOR",左掌掌心向外,右指蓄势点向$n的$l", "force" : 180, "dodge" : 15, "damage": 80, "lvl" : 60, "skill_name" : "待机而行", "damage_type" : "刺伤"]),([ "action" : "$N右手伸出,十指叉开,一式"+(order[random(13)])+"「猛蛇出洞」"NOR",小指拂向$n的太渊穴", "force" : 200, "dodge" : 20, "damage": 100, "lvl" : 70, "skill_name" : "猛蛇出洞", "damage_type" : "刺伤"]),([ "action" : "$N双迸出无数道劲气,一式"+(order[random(13)])+"「千蛇缠身」"NOR"射向$n的全身", "force" : 220, "dodge" : 25, "damage": 120, "lvl" : 80, "skill_name" : "千蛇缠身", "damage_type" : "刺伤"]),});int valid_enable(string usage) { return usage=="finger" || usage=="parry"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练蛇毒奇巧必须空手。\n"); if ((int)me->query_skill("force") < 80) return notify_fail("你的内功火候不够,无法学蛇毒奇巧。\n"); if ((int)me->query("max_neili") < 350) return notify_fail("你的内力太弱,无法练蛇毒奇巧。\n"); if ((int)me->query_skill("poison") < 30) return notify_fail("你的基本毒技火候不够,无法学蛇毒奇巧。\n"); if ((int)me->query_skill("finger")*3 < (int)me->query_skill("shedu-qiqiao")) return notify_fail("你的基本指法水平有限,无法领会更高深的蛇毒奇巧。\n"); if ((int)me->query_skill("poison")*2 < (int)me->query_skill("shedu-qiqiao")) return notify_fail("你的基本毒技水平有限,无法领会更高深的蛇毒奇巧。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("shedu-qiqiao",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 70) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 55) return notify_fail("你的内力不够练蛇毒奇巧。\n"); me->receive_damage("qi", 52); me->add("neili", -44); return 1;}string perform_action_file(string action){ return __DIR__"shedu-qiqiao/" + action;}
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