📄 liangyi-jian.vns
字号:
//liangyi-jian.c 两仪剑法// modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "name": "法分玄素", "action" : "$N剑尖剑芒暴长,一招「法分玄素」,手中$w自左下大开大阖,一剑向右上向$n的$l", "force" : 120, "dodge" : 20, "damage" : 300, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "道尽阴阳", "action" : "$N长剑圈转,一招「道尽阴阳」,手中$w平展下刺,一剑轻轻划过$n的$l", "force" : 120, "dodge" : 20, "damage" : 280, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "渊临深浅", "action" : "$N长剑轻灵跳动,剑随身长,右手$w使出一式「渊临深浅」刺向$n的$l", "force" : 140, "dodge" : 15, "damage" : 350, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "水泛青黄", "action" : "$N长剑下指,剑意流转,一招「水泛青黄」直取$n的$l", "force" : 150, "dodge" : 15, "damage" : 280, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "云含吞吐", "action" : "$N剑芒吞吐,幻若灵蛇,右手$w使出一式「云含吞吐」,剑势曼妙,刺向$n的$l", "force" : 130, "dodge" : 25, "damage" : 300, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "梦醒蝶庄", "action" : "$N屈腕云剑,剑光如彩碟纷飞,幻出点点星光,右手$w使出一式「梦醒蝶庄」跃跃洒洒飘向$n的$l", "force" : 120, "dodge" : 25, "damage" : 320, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "人在遐迩", "action" : "$N挥剑分击,剑势自胸前跃出,右手$w一式「人在遐迩」,毫无留恋之势,刺向$n的$l", "force" : 110, "dodge" : 15, "lvl" : 0, "damage" : 400, "damage_type" : "刺伤"]),([ "name": "情系短长", "action" : "$N退步,左手剑指划转,腰部一扭,右手$w一记「情系短长」自下而上刺向$n的$l", "force" : 150, "dodge" : 35, "damage" : 400, "lvl" : 0, "damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry");}int valid_learn(object me){ if ((int)me->query("max_neili") < 200) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("taiji-shengong", 1) < 50) return notify_fail("你的太极神功火候太浅。\n"); if ((int)me->query_skill("sword", 1) < (int)me->query_skill("liangyi-jian", 1) ) return notify_fail("你的基本剑法火候太浅。\n"); if ((int)me->query_skill("taiji-jian", 1) < (int)me->query_skill("liangyi-jian", 1) ) return notify_fail("你的太极剑法火候太浅。\n"); return 1;}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("liangyi-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练两仪剑法。\n"); me->receive_damage("qi", 10); return 1;}string perform_action_file(string action){ return __DIR__"liangyi-jian/" + action;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -