📄 broken_arm.c
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#include <ansi.h>#include <condition.h>inherit F_CLEAN_UP;int update_condition(object me, int duration){ if( !living(me) ) { message("vision", me->name() + "断腕处鲜血不断流出。\n", environment(me), me); } else { tell_object(me, HIR "你断腕处鲜血不断流出,力气不断的减少。\n" NOR ); message("vision", me->name() + "断腕处鲜血不断流出。\n", environment(me), me); } me->receive_wound("qi", 50); me->add_temp("apply/strength",-1); if (me->query_str() <0) me->add_temp("apply/strength",1); if(!me->is_busy()) me->start_busy(2); me->apply_condition("broken_arm", duration -1 ); if( duration < 1 ) return 0; return CND_CONTINUE;}string query_type(object me){ return "wound";}
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