📄 ill_dongshang.c
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// ill_dongshang.c
#include <ansi.h>
#include <condition.h>
inherit F_CLEAN_UP;
int update_condition(object me, int duration)
{
if( duration < 1 ) return 0;
if( !living(me) ) {
message("vision", me->name() + "肢体僵直,看来被冻伤了。\n", environment(me), me);
}
else {
tell_object(me, HIB "你觉得肢体末端一阵僵直,看来是被冻伤了!\n" NOR );
message("vision", me->name() + "的肢体僵直青肿,看来被冻伤了。\n", environment(me), me);
}
me->receive_wound("qi", 1);
me->receive_damage("qi", 1);
me->apply_condition("ill_dongshang", duration - 1);
if( duration < 1 ) return 0;
return CND_CONTINUE;
}
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