📄 xiake.c
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#include <ansi.h>int do_copy(object me);int do_back(object me);inherit NPC;string* names = ({"赵","钱","孙","李","周","吴","郑","王","冯","陈","褚","卫","蒋","沈","韩","杨","朱","秦","尤","许","何","吕","施","张","孔","曹","严","华","金","魏","陶","姜","戚","谢","邹","喻","柏","水","窦","章","云","苏","潘","葛","奚","范","彭","郎","鲁","韦","昌","马","苗","凤","花","方","傻","任","袁","柳","邓","鲍","史","唐","费","廉","岑","薛","雷","贺","倪","汤","藤","殷","罗","华","郝","邬","安","常","乐","呆","时","付","皮","卞","齐","康","伍","余","元","卜","顾","盈","平","黄","和","穆","肖","尹","姚","邵","湛","汪","祁","毛","禹","狄","米","贝","明","藏","计","伏","成","戴","谈","宋","茅","庞","熊","纪","舒","屈","项","祝","董","梁","樊","胡","凌","霍","虞","万","支","柯","昝","管","卢","英","仇","候","岳","帅","司马","上官","欧阳","夏候","诸葛","闻人","东方","赫连","皇甫","尉迟","公羊","澹台","公治","宗政","濮阳","淳于","单于","太叔","申屠","公孙","仲孙","辕轩","令狐","钟离","宇文","长孙","幕容","司徒","师空","颛孔","端木","巫马","公西","漆雕","乐正","壤驷","公良","拓趾","夹谷","宰父","谷梁","楚晋","阎法","汝鄢","涂钦","段千","百里","东郭","南郭","呼延","归海","羊舌","微生","梁丘","左丘","东门","西门","佰赏","南官","缑","亢","况","后","有","琴","商","牟","佘","耳","墨","哈","谯","年","爱","阳","佟","第","五","言","福","蒯","钟","宗","林","石",});string* ids = ({"zhao","qian","sun","li","zhou","wu","zhen","wang","feng","chen","zhu","wei","jiang","shen","han","yang","zhu","qing","you","xu","he","lu","shi","zhang","kong","cao","yan","hua","jin","wei","tao","jiang","qie","xie","zhou","yu","bo","shui","dou","zhang","yun","su","pan","ge","xi","fan","peng","lang","lu","wei","chang","ma","miao","feng","hua","fang","sha","ren","yuan","liu","deng","bao","shi","tang","fei","lian","chen","xue","lei","he","ni","tang","teng","yin","luo","hua","hao","wu","an","chang","le","dai","shi","fu","pi","bian","qi","kang","wu","yu","yuan","po","gu","ying","ping","huang","he","mu","xiao","yin","yao","shao","zhan","wang","qi","mao","yu","di","mi","bei","ming","zang","ji","fu","cheng","dai","tan","song","mao","pang","xiong","ji","su","qu","xiang","zhu","dong","liang","fan","hu","ling","ho","yu","wan","zhi","ke","jiu","guan","lu","ying","qiu","hou","yue","suai","sima","shangguan","ouyang","xiahou","zhuge","wenren","dongfang","helian","huangpu","weichi","gongyang","zhantai","gongye","zongzheng","puyang","chunyu","shanyu","taishu","shentu","gongshun","zhongshun","xuanyuan","linghu","zhongli","yuwen","changshun","murong","situ","shikong","zhuankong","duanmu","wuma","gongxi","qidiao","lezheng","xiangsi","gongliang","tuozhi","jiagu","zaifu","guliang","chujing","yanfa","ruye","tuqin","duanqian","baili","dongguo","nanguo","huyan","guihai","yangshe","weisheng","liangqiu","zuoqiu","dongmen","ximen","baishang","nangong","gou","kang","kuang","hou","you","qing","shang","mo","she","er","mo","ha","qiao","nian","ai","yang","dong","di","wu","yan","fu","kai","zong","zong","lin","shi",});//----以下欢迎添加,nm2需要一定的空字,以便产生出单名--------------string* nm2 = ({"忠","孝","礼","义","智","勇","仁","匡","宪","令","福","禄","大","小","晓","高","可","阿","金","世","克","叔","之","公","夫","时","若","庆","文","武","多","才","长","子","永","友","自","人","为","铁","","","","","","","","","","","","","","","","","","","","","","",});string* nm3 = ({"霸","白","班","斌","宾","昌","超","诚","川","鼎","定","斗","法","飞","风","锋","钢","罡","贯","光","海","虎","华","浩","宏","济","坚","健","剑","江","进","杰","俊","康","良","麟","民","明","鸣","宁","培","启","强","荣","山","泰","涛","挺","伟","熙","祥","雄","旭","毅","瑜","羽","宇","岳","舟",});#include <ansi.h>void away();void create(){ string weapon; int i = random(sizeof(names)); set_name(names[i]+nm2[random(sizeof(nm2))]+nm3[random(sizeof(nm3))], ({"baobiao"})); set("nickname", HIG"保镖"NOR);// set_name("少年侠士", ({ "xia shi","xia","shi" })); set("gender", "男性"); set("age", 22); set("long", "他是一个英俊的少年人,背负长剑,剑鞘上似乎有一个小小的字。\n"); set("attitude", "peaceful"); set("age", random(10) + 25); set("no_quest", 1); set("str", 33); set("con", 26); set("int", 20); set("dex", 60); set("combat_exp", 1080000 + random(4000000)); set("attitude", "friendly"); set_skill("force", 50); set_skill("sword", 50); set_skill("dodge", 50); set_skill("parry", 50); set_skill("jiuyang-shengong", 100); set_skill("qiankun-danuoyi", 100); set_skill("qishang-quan", 100); set_skill("shenghuo-shengong", 100); set_skill("taiji-quan",150); set_skill("taiji-jian",150); set_skill("taiji-dao",150); set_skill("shenghuo-ling",300); map_skill("force", "shenghuo-shengong"); map_skill("dodge", "qiankun-danuoyi"); map_skill("unarmed", "qishang-quan"); map_skill("cuff", "qishang-quan"); map_skill("hand", "taiji-quan"); map_skill("sword","shenghuo-ling"); map_skill("parry","shenghuo-ling"); map_skill("blade","taiji-dao"); set("max_qi", 1450); set("eff_jingli", 1400); set("neili", 1700); set("max_neili", 1700); set("jiali", 30); set("chat_chance_combat", 30); set("chat_msg_combat", ({ (: perform_action, "sword.duo" :), (: perform_action, "sword.tougu" :), (: perform_action, "sword.xiyanling" :), (: perform_action, "sword.yinfeng" :), (: command("unwield jian") :), (: command("unwield jian") :), (: command("wield jian") :), (: command("wield jian") :), (: perform_action, "cuff.hunpofeiyang" :), (: perform_action, "cuff.youyouhunduan" :), (: perform_action, "cuff.hunpofeiyang" :), (: perform_action, "cuff.youyouhunduan" :), (: perform_action, "dodge.canghaiyixiao" :), (: perform_action, "dodge.canghaiyixiao" :), }) ); weapon = "/clone/weapon/gangjian"; setup(); carry_object(weapon)->wield(); carry_object("/clone/cloth/cloth")->wear();}int checking(object ob, object me){ if(!me || !present(me, environment())) do_back(ob); else call_out("checking", 2, ob, me); return 1;}int do_copy(object me){ int i; object ob; ob = this_object(); if(!me->query_temp("xx_rob")){ do_back(me); return 0; } message_vision(HIR"突然从附近窜出一个$N,二话不说就扑向了$n!\n"NOR, ob, me); me->add_temp("biaoshi", 1); ob->set("combat_exp",me->query("combat_exp") * 4 / 5); ob->set("max_qi",me->query("max_qi") * 3 / 4); ob->set("eff_qi",me->query("max_qi") * 3 / 4); ob->set("qi",me->query("max_qi") * 3 / 4); ob->set("max_jing",me->query("max_jing") * 3 / 4); ob->set("eff_jing",me->query("max_jing") * 3 / 4); ob->set("jing",me->query("max_jing") * 3 / 4); ob->set("max_jingli",me->query("max_jingli") * 3 / 4); ob->set("eff_jingli",me->query("max_jingli") * 3 / 4); ob->set("jingli",me->query("max_jingli") * 3 / 4); ob->set("max_neili",me->query("max_neili") * 3 / 4); ob->set("neili",me->query("max_neili") * 3 / 4); if (ob->query_skill("force")>5){ ob->set_skill("force", me->query_skill("force")); ob->set_skill("jiuyang-shengong", me->query_skill("force")* 2 / 4); ob->set_skill("qiankun-danuoyi", me->query_skill("force")* 2 / 4); ob->set_skill("qishang-quan", me->query_skill("force")* 2 / 4); ob->set_skill("shenghuo-shengong",me->query_skill("force")* 2 / 4); ob->set_skill("dodge", me->query_skill("force")* 2 / 4); ob->set_skill("sword", me->query_skill("force")* 2 / 4); ob->set_skill("taiji-quan", me->query_skill("force")* 2 / 4); ob->set_skill("parry",me->query_skill("force")* 2 / 4); ob->set_skill("shenghuo-ling", me->query_skill("force")* 2 / 4);} if (ob->query_skill("force")>5){if (random(10)>8){ ob->set_skill("force", me->query_skill("force")); ob->set_skill("jiuyang-shengong", me->query_skill("force")* 3 / 4); ob->set_skill("qiankun-danuoyi", me->query_skill("force")* 3 / 4); ob->set_skill("qishang-quan", me->query_skill("force")* 3 / 4); ob->set_skill("shenghuo-shengong",me->query_skill("force")* 3 / 4); ob->set_skill("dodge", me->query_skill("force")* 3 / 4); ob->set_skill("sword", me->query_skill("force")* 3 / 4); ob->set_skill("taiji-quan", me->query_skill("force")* 3 / 4); ob->set_skill("parry",me->query_skill("force")* 3 / 4); ob->set_skill("shenghuo-ling", me->query_skill("force")* 3 / 4);}} ob->kill_ob(me); me->kill_ob(ob); checking(ob, me); call_out("do_back", 350, ob); return 1;}int do_back(object me){ object ob = this_object(); if (!ob->is_fighting()) { message_vision(HIC "侠客走了出去,不见了。\n" NOR,this_object()); destruct(this_object()); }}void init(){ remove_call_out("leave"); call_out("leave",350);}void leave(){ object ob = this_object(); if (!ob->is_fighting()) { message_vision(this_object()->query("name") + "钻进路边的杂草,不见了。\n" NOR,this_object()); destruct(this_object()); } else call_out("leave",30);}
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