📄 ding.c
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// ding.c 丁春秋#include <ansi.h>inherit NPC;inherit F_MASTER;int ask_job();int ask_fail();string ask_me();string ask_du1();string ask_du2();string ask_du3();string ask_du4();string ask_du5();void create(){ set_name("丁春秋", ({ "ding chunqiu", "ding" })); set("nickname", "星宿老怪"); set("long", "他就是星宿派开山祖师、令正派人士深恶痛绝的星宿老怪丁春秋。\n" "可是他看起来形貌清奇,仙风道骨。\n"); set("gender", "男性"); set("age", 60); set("attitude", "friendly"); set("class", "scholar"); set("shen_type", -1); set("shen", -150000); set("str", 65); set("int", 60); set("con", 68); set("dex", 68); set("per", 68); set("max_qi", 18000); set("max_jing", 18000); set("neili", 24000); set("max_neili", 24000); set("max_neili", 24000); set("jiali", 100); set("combat_exp", 5500000); set("score", 400000); set_skill("unarmed", 250); set_skill("force", 250); set_skill("huagong-dafa", 300); set_skill("throwing", 250); set_skill("feixing-shu", 300); set_skill("dodge", 250); set_skill("zhaixinggong", 300); set_skill("strike", 200); set_skill("chousui-zhang", 300); set_skill("claw", 250); set_skill("sanyin-wugongzhao", 300); set_skill("parry", 200); set_skill("staff", 200); set_skill("poison", 300); set_skill("tianshan-zhang", 300); set_skill("chanhun-suo", 300); set_skill("whip", 300); set_skill("literate", 150); map_skill("whip", "chanhun-suo"); map_skill("force", "huagong-dafa"); map_skill("dodge", "zhaixinggong"); map_skill("strike", "chousui-zhang"); map_skill("claw", "sanyin-wugongzhao"); map_skill("parry", "chousui-zhang"); map_skill("unarmed", "chousui-zhang"); map_skill("staff", "tianshan-zhang"); prepare_skill("strike", "chousui-zhang"); prepare_skill("claw", "sanyin-wugongzhao"); set("chat_chance_combat", 90); set("chat_msg_combat", ({ (: perform_action, "strike.zhaohuo" :), (: perform_action, "strike.biyan" :), (: perform_action, "strike.fushidu" :), (: perform_action, "strike.sandu" :), (: perform_action, "strike.huoqiang" :), (: perform_action, "strike.throw" :), (: perform_action, "strike.yinhuo" :), (: perform_action, "strike.zhaohuo" :), (: perform_action, "strike.huoqiu" :),(: perform_action, "whip.duo" :),(: perform_action, "whip.huixuan" :),(: perform_action, "whip.suo" :), }) ); set("book_count", 1); set("zhen_count", 8); set("san_count", 3); set("wx_count", 6); set("xcs_count", 4); set("inquiry", ([ "毒经" : (: ask_me :), "星宿毒经" : (: ask_me :), "碧磷针" : (: ask_du1 :), "三笑逍遥散" : (: ask_du2 :), "逍遥三笑散" : (: ask_du2 :), "无形散" : (: ask_du3 :), "雪蚕丝" : (: ask_du4 :), "铜钹" : (: ask_du5 :), "job" : (: ask_job() :), "失败" : (: ask_fail() :), "抢劫" : (: ask_job() :) ])); set_temp("apply/attack", 200); set_temp("apply/defense", 200); set_temp("apply/armor", 500); set_temp("apply/damage", 300); create_family("星宿派", 1, "开山祖师"); set("class", "taoist"); setup(); carry_object(__DIR__"chanhunsuo")->wield();}void init(){ add_action("do_flatter", "flatter");}void attempt_apprentice(object me){ if ((int)me->query("shen") > -100) { command("say 老仙越看你越象白道派来卧底的。"); return; } if ((int)me->query("combat_exp") < 10000) { command("say 你这点微末道行如何能学到老仙的神妙功夫。"); return; } if( me->query_temp("pending/flatter") ) { command("say 你如此不把老仙放在眼里,老仙怎会收你?"); return; } else { command("say 我星宿老仙比起古往今来的圣人怎么样啊?"); message_vision("星宿老怪微闭双眼,手捻长须,一副等人拍马(flatter)的样子。\n", this_player()); me->set_temp("pending/flatter", 1); }}int do_flatter(string arg){ if( !this_player()->query_temp("pending/flatter") ) return 0; if( !arg ) return notify_fail("你说老仙什么?\n"); this_player()->set_temp("pending/flatter", 0); message_vision("$N大声说道:" + arg + "\n", this_player()); if( strsrch(arg, "星宿老仙") >=0 && (strsrch(arg, "德配天地") >=0 || strsrch(arg, "威震寰宇") >=0 || strsrch(arg, "古今无比") >=0 )) { command("smile"); command("say 这还差不多。\n"); command("recruit " + this_player()->query("id")); } else { command("say 你如此不把老仙放在眼里,老仙怎会收你?"); } return 1;}int recruit_apprentice(object ob){ if( ::recruit_apprentice(ob) ) add("apprentice_available", -1);}// 星宿老仙,德配天地,威震寰宇,古今无比string ask_me(){ mapping fam; object ob; if (!(fam = this_player()->query("family")) || fam["family_name"] != "星宿派") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; if (query("book_count") < 1) return "你来晚了,本派的内功心法不在此处。"; add("book_count", -1); ob = new("/clone/book/dujing_2"); ob->move(this_player()); return "好吧,这本「星宿毒经」你拿回去好好钻研。";}string ask_du3(){ mapping fam; object ob; if (!(fam = this_player()->query("family")) || fam["family_name"] != "星宿派") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; if (this_player()->query_skill("poison",1)<50) return "你的毒技火候未到,用不了这种东西。"; if (this_player()->query_temp("xxi3")) return "我刚给过你这种东西了。"; if (query("wx_count") < 1) return "你来晚了,无形散都发完了。"; add("wx_count", -1); ob = new("/d/xingxiu/npc/jobobj/wuxing"); ob->move(this_player()); this_player()->set_temp("xxi3",1); return "好吧,那你就先用这个无形散吧。";}string ask_du4(){ mapping fam; object ob; if (!(fam = this_player()->query("family")) || fam["family_name"] != "星宿派") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; if (this_player()->query_skill("poison",1)<50) return "你的毒技火候未到,用不了这种东西。"; if (query("xcs_count") < 1) return "你来晚了,雪蚕丝都发完了。"; if (this_player()->query_temp("xxi4")) return "我刚给过你这种东西了。"; add("xcs_count", -1); ob = new("/d/xingxiu/npc/jobobj/xuecan-si"); ob->move(this_player()); this_player()->set_temp("xxi4",1); return "好吧,那你就先用这些雪蚕丝吧。";}string ask_du5(){ mapping fam; object ob;
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