📄 zhike.c
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// zhike.c 知客inherit NPC;#include <ansi.h>void create(){ set_name("知客道长", ({ "zhike daozhang", "lingxu daozhang", "lingxu", "zhike" })); set("long", "他道号灵虚,是武当山的知客道长。\n"); set("gender", "男性"); set("age", 30); set("attitude", "peaceful"); set("shen_type", 1); set("class", "taoist"); set("no_get", 1); set("str", 20); set("int", 20); set("con", 25); set("dex", 20); set("qi", 30000); set("jing", 30000); set("max_qi", 30000); set("max_jing", 30000); set("neili", 13000); set("max_neili", 13000); set("combat_exp", 800000); set("score", 1000); set_skill("force", 300); set_skill("dodge", 340); set_skill("unarmed", 340); set_skill("parry", 340); set_skill("sword", 140); set_skill("wudang-jian", 220); set_skill("taoism", 220); map_skill("parry", "wudang-jian"); map_skill("sword", "wudang-jian"); set_temp("apply/defense", 200); set_temp("apply/armor", 800); create_family("武当派", 3, "弟子"); set("chat_chance",2); set("chat_msg", ({ "知客道长说道:我武当地灵人杰,香火鼎盛,普天下的人都来朝拜敬香。\n", "知客道长说道:玄岳门乃武当出入门户,我等一定要精心守卫(volunteer),不可丝毫懈殆。\n" "知客道长说道:如果值班时间,到了请告诉我(finish),不可丝毫懈殆。\n" })); setup(); carry_object("/clone/weapon/changjian")->wield();}void init(){ object ob; ::init(); if( interactive(ob=this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); } add_action("do_volunteer","volunteer"); add_action("do_finish","finish");}void greeting(object ob){ mapping myfam; myfam = (mapping)ob->query("family"); if(!myfam || myfam["family_name"] != "武当派") say ("知客道长笑咪咪地说:这位"+RANK_D->query_respect(ob) + ",欢迎到武当来,进来喝杯茶,歇歇腿吧。\n"); else say ("知客道长笑咪咪地说:这位"+RANK_D->query_respect(ob) + ",一路辛苦了。\n"); return;}void attempt_apprentice(object ob){ if ((int)ob->query("guarded") < 1) { command("say " + RANK_D->query_respect(ob) + "你对我武当派尽了多少心力,有几分忠心呢?"); return; } if ((int)ob->query("shen") < 0) { command("say 我武当乃是堂堂名门正派,对弟子要求极严。"); command("say 在德行方面," + RANK_D->query_respect(ob) + "是否还做得不够?"); return; } command("say 好吧,贫道就收下你了。"); command("recruit " + ob->query("id"));}int do_volunteer(){ object me=this_player(); object* ob; int i; if(me->query_condition("wudangjob")) return notify_fail("知客道长对你说:你先休息一会再来。\n"); if(me->query_condition("guojob2_busy")) return notify_fail("知客道长对你说:你先休息一会再来。\n"); if (this_object()->is_busy()) return notify_fail("知客道长对你说:我正在布置守山门的事,你等一会。\n"); if (me->query_temp("in_guard")) return notify_fail("知客道长对你说:你专心守好山门,别想打两份工。\n"); if( me->query("family/family_name") != "武当派") { if ( me->query("guarded") > 10) { message_vision("知客道长大喝一声:作为别派的弟子,你已经为我派做了太多事了!\n", me); return 1; } } if( me->query("family/family_name") == "武当派") { if ( me->query_skill("taiji-shengong",1) < 30) { message_vision("知客道长大喝一声:你先去学一些本门的内功再来!\n", me); return 1; } } if (me->query("guardwd")) return notify_fail("知客道长对你说:你专心守好山门,别想打两份工。\n"); if (me->query_condition("wudang_guard")) return notify_fail("知客道长对你说:你专心守好山门,别想打两份工。\n"); if (me->query_temp("in_guard")) return notify_fail("知客道长对你说:你专心守好山门,别想打两份工。\n"); ob = users(); tell_room(environment(me),me->query("name")+"开始在武当山门值守。\n"); set("qi", 30000); set("jing", 30000); me->set("guardwd", HIG"山门守卫"NOR); me->set_temp("in_guard","1"); me->apply_condition("wudang_guard",12); me->start_busy(2);this_object()->start_busy(15); me->save(); return 1;}int do_finish(){ int exp,pot; object me=this_player(); object* ob; int i;if (me->is_busy()) return notify_fail("知客道长对你说:你正忙着呢!\n"); if (this_object()->is_busy()) return notify_fail("知客道长对你说:我正在布置守山门的事,你等一会。\n");if (me->is_fighting()) return notify_fail("知客道长对你说:你正忙着呢!\n"); if (!me->query("guardwd")) return notify_fail("知客道长对你说:你有来门值吗。\n");if (me->query_condition("wudang_guard")) return notify_fail("知客道长对你说:门值守期还没有到呢!!\n");if (!me->query_temp("in_guard")) return notify_fail("知客道长对你说:你有来门值吗。\n");if (me->query_condition("wudangjob")) return notify_fail("知客道长对你说:你休息一会再来!!\n"); me->delete("guardwd"); me->delete_temp("in_guard"); if (environment(me)->query("short")=="玄岳门"){pot=random(400) + 150;exp=random(620) + 200; me->add("potential",pot); me->add("combat_exp",exp); me->add("guarded",1); me->add("combat_exp",exp); me->add("potential",pot); me->apply_condition("wudangjob",7); tell_room(environment(me),me->query("name")+"在武当山门值守期已满。\n"); tell_object(me,"你在武当山门值守期已满。\n"); tell_object(me,HIW"你被奖励了:\n" + chinese_number(exp) + "点实战经验\n" + chinese_number(pot) + "点潜能\n"+ NOR);}else { tell_room(environment(me),me->query("name")+"在武当山门值守走开,失败。\n"); tell_object(me,"你在武当山门值守走开,失败。\n");} set("qi", 30000); set("jing", 30000);this_object()->start_busy(8); return 1;}void die(){ object *me; int i; me = users(); for (i = 0; i < sizeof(me); i ++) me[i]->delete_temp("in_guard"); ::die();}void kill_ob(object ob){ ob->remove_killer(this_object()); remove_killer(ob);}
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