📄 dao.c
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// dao.c 静道师太#include <command.h>#include <ansi.h>inherit NPC;void create(){ set_name("静道师太", ({ "jingdao shitai","jingdao","shitai"})); set("long", "她是一位中年出家道姑,道冠高拢,慈眉善目。\n"); set("gender", "女性"); set("age", 42); set("attitude", "peaceful"); set("shen_type", 1); set("shen", 10000); set("class", "bonze"); set("str", 30); set("int", 30); set("con", 30); set("dex", 30); set("per", 30); set("max_qi", 2000); set("max_jing", 500); set("neili", 1500); set("max_neili", 1500); set("jingli", 1500); set("max_jingli", 1500); set("combat_exp", 250000); set("score", 1000); set_skill("persuading", 80); set_skill("throwing", 80); set_skill("force", 100); set_skill("dodge", 100); set_skill("finger", 100); set_skill("parry", 100); set_skill("strike", 100); set_skill("blade", 100); set_skill("literate", 100); set_skill("mahayana", 100); set_skill("jinding-zhang", 100); set_skill("tiangang-zhi", 100); set_skill("yanxing-dao", 100); set_skill("zhutian-bu", 100); set_skill("linji-zhuang", 100); map_skill("force","linji-zhuang"); map_skill("finger","tiangang-zhi"); map_skill("dodge","zhutian-bu"); map_skill("strike","jinding-zhang"); map_skill("blade","yanxing-dao"); map_skill("parry","yanxing-dao"); create_family("峨嵋派", 4, "弟子"); setup(); carry_object("/d/city/obj/gangdao")->wield(); carry_object("/d/city/obj/cloth.c")->wear();}void attempt_apprentice(object ob){ command ("say 阿弥陀佛!贫尼不收弟子。\n"); command ("say 你若想继续学峨嵋派的功夫,还是去找我俗家师妹吧。\n"); return;}
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