📄 ding.c
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// ding.c 丁敏君inherit NPC;inherit F_MASTER;void create(){ set_name("丁敏君", ({ "ding minjun","ding","minjun"})); set("long", "她是峨嵋派的第四代俗家弟子。是天下最恶心,无赖的人。\n"); set("gender", "女性"); set("age", 22); set("attitude", "peaceful"); set("shen_type", -2); set("class", "fighter"); set("str", 20); set("int", 20); set("con", 20); set("dex", 20); set("per", 10); set("max_qi", 1000); set("max_jing", 500); set("neili", 1500); set("max_neili", 1500); set("jingli", 1500); set("max_jingli", 1500); set("combat_exp", 150000); set("score", 1000); set_skill("force", 60); set_skill("throwing", 30); set_skill("dodge", 80); set_skill("finger", 70); set_skill("parry", 70); set_skill("strike", 70); set_skill("sword", 80); set_skill("jinding-zhang", 70); set_skill("tiangang-zhi", 70); set_skill("huifeng-jian", 80); set_skill("zhutian-bu", 80); set_skill("linji-zhuang", 70); map_skill("force","linji-zhuang"); map_skill("finger","tiangang-zhi"); map_skill("dodge","zhutian-bu"); map_skill("strike","jinding-zhang"); map_skill("sword","huifeng-jian"); map_skill("parry","huifeng-jian"); create_family("峨嵋派", 4, "弟子"); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/d/city/obj/cloth.c")->wear();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); } add_action("do_hit","hit"); add_action("do_kill","kill");}void greeting(object ob){ if( !ob || environment(ob) != environment() ) return; command("chat " + ob->query("name")+"我好喜欢你啊!\n");}int do_hit(string arg){ command("chat "+this_player()->query("name")+"要非礼我了!\n"); return 1;}int do_kill(string arg){ command("chat "+this_player()->query("name")+"这个混蛋要强奸我了!快来人哪!\n"); return 1;}int accept_fight(object me){ command("chat "+this_player()->query("name")+"要强奸我了,救命啊!\n"); return 0;}
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