📄 miejue.c
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// miejue.c 灭绝师太// Modified by That Oct.1997#include <command.h>#include <ansi.h>inherit NPC;inherit F_MASTER;string ask_for_quit();mixed out_master(mixed arg);void create(){ set_name("灭绝师太", ({ "miejue shitai","miejue","shitai"})); set("long", "她是峨嵋派的第三代弟子,现任峨嵋派掌门人。\n"); set("gender", "女性"); set("age", 62); set("attitude", "peaceful"); set("shen_type", 1); set("shen", 100000); set("class", "bonze"); set("chat_chance_combat", 90); set("chat_msg_combat", ({ (: perform_action, "sword.mie" :), (: perform_action, "sword.sanqing" :), (: perform_action, "sword.sanqing" :), (: perform_action, "strike.bashi" :), (: perform_action, "finger.lingkong" :), (: exert_function, "daxiao" :), (: exert_function, "fengyun" :), (: exert_function, "longhe" :), (: exert_function, "tiandi" :), (: exert_function, "zhixin" :), }) ); set("inquiry",([ "剃度" : "贫尼只知除妖杀魔,不剃度弟子。", "出家" : "贫尼只知除妖杀魔,不剃度弟子。", "还俗" : (: ask_for_quit :), ])); set("str", 35); set("int", 35); set("con", 35); set("dex", 35); set("per", 20); set("max_qi", 4000); set("max_jing", 2000); set("neili", 8000); set("max_neili", 8000); set("jingli", 1500); set("max_jingli", 1500); set("combat_exp", 2000000); set("score", 1000); set_skill("persuading", 150); set_skill("throwing", 200); set_skill("force", 200); set_skill("dodge", 200); set_skill("finger", 200); set_skill("parry", 200); set_skill("strike", 200); set_skill("sword", 250); set_skill("blade", 200); set_skill("literate", 100); set_skill("mahayana", 250); set_skill("buddhism", 250); set_skill("jinding-zhang", 300); set_skill("tiangang-zhi", 300); set_skill("huifeng-jian", 300); set_skill("yanxing-dao", 300); set_skill("zhutian-bu", 300); set_skill("linji-zhuang", 250); map_skill("force","linji-zhuang"); map_skill("finger","tiangang-zhi"); map_skill("dodge","zhutian-bu"); map_skill("strike","jinding-zhang"); map_skill("sword","huifeng-jian"); map_skill("blade","yanxing-dao"); map_skill("parry","huifeng-jian");// map_skill("magic","bashi-shentong"); create_family("峨嵋派", 3, "掌门人"); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/d/city/obj/cloth.c")->wear();}void attempt_apprentice(object ob){ mapping ob_fam; mapping my_fam = ob->query("family"); string name, new_name; name = ob->query("name"); if (!(ob_fam = ob->query("family")) || ob_fam["family_name"] != "峨嵋派") { command("say " + RANK_D->query_respect(ob) + "与本派素无来往,不知此话从何谈起?"); return; } switch (random(2)) { case 1: break; default: if ((string)ob->query("class")!="bonze" ) { command ("say 阿弥陀佛!贫尼不收俗家弟子。"); return; } else { command ("say 阿弥陀佛!贫尼不收弟子。"); return; } } if ((int)ob->query_skill("mahayana",1)<90||(int)ob->query_skill("linji-zhuang",1)<90) { command("say 你本门的功夫修为还太低。"); return; } if ((int)ob->query("shen") < 50000) { command("say " + RANK_D->query_respect(ob) + "你行侠仗义之事还做的不够。"); return; } if ((string)ob->query("class")=="bonze" ) { name = ob->query("name"); new_name = "静" + name[2..3]; ob->set("name", new_name); command("say 从今以后你的法名叫做" + new_name + ",恭喜你成为峨嵋第四代弟子!"); } command("say 阿弥陀佛,善哉!善哉!好吧,我就收下你了。"); command("say 希望你能以慈悲之心,以智慧之力,努力行善,济度众生。"); command("recruit " + ob->query("id"));}string ask_for_quit(){ object me; mapping myfam; me = this_player(); myfam = (mapping)me->query("family"); if (!myfam || (myfam["family_name"] != "峨嵋派")) return ("你和峨嵋没有渊源,贫尼不敢给你还俗。\n"); if( (string)me->query("class")!="bonze" ) return "阿弥陀佛!出家人不打诳语。你已经是俗家人了。\n"; me->set_temp("pending/quit_bonze", 1); command ("say 阿弥陀佛!善哉!善哉!你一心要还俗,我也不挽留。\n"); command ("say 我将废去你部分武功。请跪下(kneel)听宣。\n"); return "如果不愿还俗的,就安心在此修炼吧。\n";}int do_kneel(){}
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