📄 meijian.c
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// /NPC meijian.c
#include <ansi.h>
inherit NPC;
inherit F_MASTER;
void greeting(object);
void init();
void create()
{
set_name("梅剑", ({ "mei jian", "mei"}));
set("long",
"这是个容貌姣好的女子, 瓜子脸蛋,\n"+
"眼如点漆, 清秀绝俗.\n"+
"你总觉得在哪见过她.\n");
set("gender", "女性");
set("age", 18);
set("shen_type",1);
set("attitude", "peaceful");
set("str", 35);
set("int", 35);
set("con", 35);
set("dex", 35);
set("qi", 8000);
set("max_qi", 8000);
set("jing", 500);
set("max_jing", 8500);
set("neili", 21000);
set("max_neili", 21000);
set("jiali", 20);
set("combat_exp", 900000);
set("score", 10000);
set_skill("yangyanshu", 160);
set_skill("force", 70);
set_skill("unarmed", 70);
set_skill("dodge", 80);
set_skill("parry", 70);
set_skill("hand",70);
set_skill("strike", 70);
set_skill("sword",100);
set_skill("strike", 100);
set_skill("sword", 100);
set_skill("hand", 100);
set_skill("qingyun-shou", 180);
set_skill("panyang-zhang", 180);
set_skill("liuyue-jian", 180);
set_skill("zhemei-shou",120);
set_skill("liuyang-zhang",120);
set_skill("tianyu-qijian",120);
set_skill("yueying-wubu",120);
set_skill("bahuang-gong", 120);
map_skill("force", "bahuang-gong");
map_skill("strike","liuyang-zhang");
map_skill("dodge", "yueying-wubu");
map_skill("unarmed", "liuyang-zhang");
map_skill("hand", "zhemei-shou");
map_skill("parry", "liuyang-zhang");
map_skill("sword", "tianyu-qijian");
prepare_skill("hand","zhemei-shou");
prepare_skill("strike","liuyang-zhang");
prepare_skill("sword","tianyu-qijian");
set("chat_chance_combat", 90);
set("chat_msg_combat", ({
(: exert_function, "powerup" :),
(: perform_action, "sword.kuangwu" :),
(: perform_action, "sword.san" :),
(: perform_action, "strike.zhong" :),
(: perform_action, "strike.lianzhong" :),
(: perform_action, "hand.tanmei" :),
(: perform_action, "hand.zhemei" :),
(: perform_action, "sword.san" :),
(: perform_action, "sword.yushijufen" :),
(: perform_action, "dodge.yueguangruying" :),
}));
create_family("灵鹫宫",3,"弟子");
setup();
carry_object("/d/lingjiu/obj/qingyi")->wear();
carry_object("/d/lingjiu/obj/doupeng")->wear();
carry_object("/clone/weapon/changjian")->wield();
add_money("silver",15);
}
void init()
{
object ob;
::init();
if( interactive(ob = this_player()) && !is_fighting() ) {
remove_call_out("greeting");
call_out("greeting", 1, ob);
}
}
void greeting(object ob)
{
if ((string)ob->query("family/family_name") == "灵鹫宫")
{
message_vision("梅剑冲着$N点点头,微微笑了笑。\n",ob);
return;
}
if (!(string)ob->query("family/family_name"))
{
message_vision("梅剑冲着$N微笑说:你是来拜师的吧,拜我吧。\n",ob);
return;
}
}
void attempt_apprentice(object ob)
{
if ((string)ob->query("gender")=="女性")
{
message_vision("梅剑垂目沉思片刻, 说道:“好吧, 我就收下你了。”\n",ob);
command("recruit " + ob->query("id"));
if((string)ob->query("class") != "dancer")
ob->set("class", "dancer");
return;}
else
{
message_vision("梅剑瞪着你看了半天,说道:“阁下是否该去做做手术?”\n",ob);
return;}
}
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