📄 zhudanchen.c
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// zhudanchen.c 朱丹臣#include <ansi.h>inherit NPC;inherit F_MASTER;void upgrade_title(object me,string arg);string clear_title(string arg);int ask_me();void create(){ set_name("朱丹臣", ({ "zhu danchen", "zhu" })); set("title", "大理护卫" ); set("long", "他是大理国四大护卫之一。一副书生酸溜溜的打扮行头。\n"); set("gender", "男性"); set("age", 40); set("class", "officer"); set("attitude", "friendly"); set("shen_type", 1); set("str", 25); set("int", 30); set("con", 25); set("dex", 25); set("max_qi", 1000); set("max_jing", 500); set("neili", 1000); set("max_neili", 1000); set("jiali", 50); set("combat_exp", 350000); set("score", 110000); set_skill("force", 55); set_skill("dodge", 50); set_skill("parry", 55); set_skill("cuff", 50); set_skill("staff", 50); set_skill("sword", 55); set_skill("staff", 55); set_skill("kurong-changong", 55); set_skill("tiannan-step", 50); set_skill("yiyang-zhi", 50); set_skill("jinyu-quan", 50); set_skill("duanjia-sword", 55); set_skill("literate", 90); map_skill("force", "kurong-changong"); map_skill("dodge", "tiannan-step"); map_skill("cuff", "jinyu-quan"); map_skill("sword", "duanjia-sword"); map_skill("staff", "duanjia-sword"); map_skill("parry", "duanjia-sword"); prepare_skill("cuff", "jinyu-quan"); set("inquiry", ([ "指点武功" : (: ask_me :), ])); setup(); carry_object("/d/dali/npc/obj/junfu")->wear(); carry_object("/clone/weapon/changjian")->wield(); add_money("silver", 10); create_family("大理段家",19,"护卫");}#include "/kungfu/class/dali/weishi.h";
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