📄 qiangdao2.c
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// qiangdao.c 强盗// lag.2000/3/17inherit NPC;#include <ansi.h>void move();void create(){ object me; int myskill; me=this_player(); myskill=me->query_skill("force"); set_name(HIC "昆仑派叛徒头目" NOR, ({ me->query("id")+"-pantu"})); set("title",me->query("name")+"定下的"); set("gender", "男性"); set("age", 28); set("long", "他是一个昆仑派叛徒。\n"); set("attitude", "peaceful"); set("qi", me->query("max_qi")* 4 / 5); set("eff_qi", me->query("max_qi")* 4 / 5); set("max_qi", me->query("max_qi")* 4 / 5); set("jing", me->query("max_jing")* 4 / 5); set("eff_jing", me->query("max_jing")* 4 / 5); set("max_jing", me->query("max_jing")* 4 / 5); set("neili", me->query("neili")* 4 / 5); set("max_neili", me->query("max_neili")* 4 / 5); set("str", me->query("str")); set("dex", me->query("dex")); set("per", me->query("per")); set("killer",me->query("id")); set("combat_exp", me->query("combat_exp")); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: perform_action, "strike.yixing" :), (: perform_action, "strike.diezhang" :), (: command("unwield qin") :), (: command("wield qin") :), (: perform_action, "sword.jianqin" :), (: perform_action, "sword.ren" :), (: perform_action, "sword.feixue" :), (: random_move :), (: random_move :), }) ); set("chat_chance", 30); set("chat_msg", ({ (: random_move :) }) ); set_skill("strike", myskill * 2 / 3); set_skill("dodge", myskill * 2 / 3); set_skill("unarmed", myskill* 2 / 3); set_skill("parry", myskill* 2 / 3); set_skill("force", myskill* 2 / 3); set_skill("blade", myskill* 2 / 3); set_skill("xuantian-wuji", myskill*4/5); set_skill("kunlun-shenfa", myskill* 4 / 5); set_skill("kunlun-zhang", myskill* 4 / 5); set_skill("liangyi-jian", myskill* 4 / 5); set_skill("art", myskill* 4 / 5); map_skill("force", "xuantian-wuji"); map_skill("dodge", "kunlun-shenfa"); map_skill("strike", "kunlun-zhang"); map_skill("parry", "art"); map_skill("sword", "liangyi-jian"); prepare_skill("strike", "kunlun-zhang"); set_temp("apply/attack", 100); set_temp("apply/defense", 200); set_temp("apply/armor", 200); set_temp("apply/damage", 250); setup(); carry_object("/clone/misc/cloth")->wear(); carry_object("/d/kunlun/obj/jwqin.c")->wield();}void init(){ remove_call_out("leave"); call_out("leave",120);}void leave(){ object ob = this_object(); if (!ob->is_fighting()) { message_vision(HIC "昆仑派叛徒头目钻进路边的杂草,不见了。\n" NOR,this_object()); destruct(this_object()); } else call_out("leave",30);}void unconcious(){ die();}void die(){ object me = this_object()->query_temp("last_damage_from"); object corpse,zhi; if (!me) return;if (me){ message_vision(HIR "\n昆仑派叛徒头目倒在地上,挣扎了几下就死了。\n" NOR,me); message_vision(HIG "\n你从叛徒的身上找到了奇药。\n" NOR,me); if (me->query("kill_kunlun") == 1 && this_object()->query_temp("owner/id") == me->query("id")) { zhi=new(__DIR__"zhi"); zhi->set("byname",me->query("name")); zhi->move(me); me->add("score",2); } corpse = new("/clone/misc/corpse"); corpse->set("name",HIW "昆仑派叛徒头目的尸体" NOR); corpse->set("long","他是一个曾经无恶不做的昆仑派叛徒头目,\n然而,他已经死了,剩下一具丑陋的尸体。\n"); corpse->move(environment(this_object())); corpse->set_max_encumbrance(1000); me->add("MKS", 1);} destruct(this_object());}
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