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📄 qiangdao2.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// qiangdao.c 强盗// lag.2000/3/17inherit NPC;#include <ansi.h>void move();void create(){       object me;        int myskill;        me=this_player();        myskill=me->query_skill("force");        set_name(HIC "昆仑派叛徒头目" NOR, ({ me->query("id")+"-pantu"}));        set("title",me->query("name")+"定下的");        set("gender", "男性");        set("age", 28);        set("long", "他是一个昆仑派叛徒。\n");                set("attitude", "peaceful");        set("qi", me->query("max_qi")* 4 / 5);        set("eff_qi", me->query("max_qi")* 4 / 5);        set("max_qi", me->query("max_qi")* 4 / 5);        set("jing", me->query("max_jing")* 4 / 5);        set("eff_jing", me->query("max_jing")* 4 / 5);        set("max_jing", me->query("max_jing")* 4 / 5);        set("neili", me->query("neili")* 4 / 5);        set("max_neili", me->query("max_neili")* 4 / 5);        set("str", me->query("str"));        set("dex", me->query("dex"));        set("per", me->query("per"));        set("killer",me->query("id"));        set("combat_exp", me->query("combat_exp"));        set("chat_chance_combat", 80);        set("chat_msg_combat", ({                (: perform_action, "strike.yixing" :),                (: perform_action, "strike.diezhang" :),                (: command("unwield qin") :),                (: command("wield qin") :),                (: perform_action, "sword.jianqin" :),                (: perform_action, "sword.ren" :),                (: perform_action, "sword.feixue" :),              (: random_move :),              (: random_move :),        }) );             set("chat_chance", 30);             set("chat_msg", ({              (: random_move :)        }) );        set_skill("strike", myskill * 2 / 3);        set_skill("dodge", myskill * 2 / 3);        set_skill("unarmed", myskill* 2 / 3);        set_skill("parry", myskill* 2 / 3);        set_skill("force", myskill* 2 / 3);        set_skill("blade", myskill* 2 / 3);        set_skill("xuantian-wuji", myskill*4/5);        set_skill("kunlun-shenfa", myskill* 4 / 5);        set_skill("kunlun-zhang", myskill* 4 / 5);        set_skill("liangyi-jian", myskill* 4 / 5);        set_skill("art", myskill* 4 / 5);	map_skill("force", "xuantian-wuji");	map_skill("dodge", "kunlun-shenfa");	map_skill("strike", "kunlun-zhang");	map_skill("parry", "art");	map_skill("sword", "liangyi-jian");	prepare_skill("strike", "kunlun-zhang");	set_temp("apply/attack", 100);        set_temp("apply/defense", 200);        set_temp("apply/armor", 200);        set_temp("apply/damage", 250);        setup();        carry_object("/clone/misc/cloth")->wear();	carry_object("/d/kunlun/obj/jwqin.c")->wield();}void init(){        remove_call_out("leave");        call_out("leave",120);}void leave(){        object ob = this_object();        if (!ob->is_fighting()) {                message_vision(HIC "昆仑派叛徒头目钻进路边的杂草,不见了。\n" NOR,this_object());                destruct(this_object());                }        else call_out("leave",30);}void unconcious(){    die();}void die(){        object me = this_object()->query_temp("last_damage_from");        object corpse,zhi;      if (!me) return;if (me){        message_vision(HIR "\n昆仑派叛徒头目倒在地上,挣扎了几下就死了。\n" NOR,me);        message_vision(HIG "\n你从叛徒的身上找到了奇药。\n" NOR,me);        if (me->query("kill_kunlun") == 1 && this_object()->query_temp("owner/id") == me->query("id")) {               zhi=new(__DIR__"zhi");               zhi->set("byname",me->query("name"));               zhi->move(me);                me->add("score",2);                }        corpse = new("/clone/misc/corpse");        corpse->set("name",HIW "昆仑派叛徒头目的尸体" NOR);        corpse->set("long","他是一个曾经无恶不做的昆仑派叛徒头目,\n然而,他已经死了,剩下一具丑陋的尸体。\n");        corpse->move(environment(this_object()));        corpse->set_max_encumbrance(1000);                me->add("MKS", 1);}        destruct(this_object());}

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