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📄 hong.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// hong.c 洪安通#include <ansi.h>;inherit NPC;inherit F_UNIQUE;inherit F_MASTER;void create(){	set_name("洪安通", ({ "hong antong", "hong" }));	set("title",  HIY"神龙教"NOR"教主" );	set("nickname", HIR "永享仙福" NOR);	set("long", "他就是武功盖世、令江湖人等谈之色变的神龙教教主洪安通。\n");	set("gender", "男性");	set("age", 50);	set("attitude", "friendly");	set("shen_type", -1);	set("str", 35);	set("int", 30);	set("con", 30);	set("dex", 38);		set("max_qi", 4000);	set("eff_qi", 4000);	set("max_jing", 3000);	set("eff_jing", 3000);	set("neili", 12000);	set("max_neili", 12000);	set("jiali", 100);	set("combat_exp", 1500000);	set("score", 400000);        set_skill("force", 200);	set_skill("shenlong-xinfa", 300);        set_skill("dodge", 180);	set_skill("yixingbu", 300);        set_skill("hand", 200);	set_skill("shenlong-bashi", 300);        set_skill("strike", 200);	set_skill("huagu-mianzhang", 300);        set_skill("parry", 150);        set_skill("staff", 200);        set_skill("sword", 200);        set_skill("zhaosheshu", 300);        set_skill("yangsheshu", 300);	set_skill("shedao-qigong", 300);	set_skill("literate", 190);	map_skill("force", "shenlong-xinfa");	map_skill("dodge", "yixingbu");	map_skill("hand", "shenlong-bashi");	map_skill("strike", "huagu-mianzhang");	map_skill("parry", "shedao-bashi");        map_skill("staff", "shedao-qigong");	prepare_skill("strike", "huagu-mianzhang");	prepare_skill("hand", "shenlong-bashi");	create_family("神龙教",1,"教主");        set("inquiry", ([		"神龙教" :  "\n一般人是入不了我神龙教的(join shenlongjiao)。\n",		"入教" :  "\n一般人是入不了我神龙教的(join shenlongjiao)。\n",		"洪安通" :  "\n你不想活了是不是?\n",		"教主" :  "\n我就是神龙教教主。\n",		"口号" : "\n万年不老!永享仙福!寿与天齐!文武仁圣!\n",       ]) );	set("chat_chance_combat", 50);  	set("chat_msg_combat", ({		(: command("smile") :),		(: command("haha") :),		(: command("chat 凭你这" + RANK_D->query_rude(this_player())+",也敢在太岁爷头上动土?\n") :),		(: command("say 你活得不耐烦了找死啊?\n") :),                (: perform_action, "staff.chang" :),                (: perform_action, "staff.chang" :),                (: perform_action, "staff.chang2" :),                (: perform_action, "staff.chang2" :),                (: perform_action, "staff.chang3" :),                (: perform_action, "staff.chang3" :),                (: perform_action, "strike.hua" :),                (: perform_action, "hand.bada" :),                (: perform_action, "hand.shenlongtuwu" :),                (: perform_action, "hand.shenlongtuwu" :),                (: perform_action, "hand.yingxiong" :),                                (: perform_action, "hand.yingxiong" :),                                (: exert_function, "recover" :),                (: exert_function, "recover" :),                      }) );	setup();//	carry_object("/clone/weapon/gangzhang")->wield();	carry_object("/clone/misc/cloth")->wear();	add_money("silver", 50);}int recognize_apprentice(object me){        if( me->query("learnhong")) return 1;        if ((int)me->query("shen") > -1000) {                command("say 我越看你越象白道派来卧底的。");			this_object()->set_leader(me);			remove_call_out("kill_ob");			call_out("kill_ob", 1, me);                 return 0;        }        if( me->query_temp("pending/flatter") ) {                command("say 你如此不把我放在眼里,我又怎能容你?!");			this_object()->set_leader(me);			remove_call_out("kill_ob");			call_out("kill_ob", 1, me);                 return 0;        } else {                command("say 我洪安通比起古往今来的圣人怎么样啊?");                message_vision("洪安通微闭双眼,手捻长须,一付等人拍马(flatter)的样子。\n",                this_player());                me->set_temp("pending/flatter", 1);	return 0;        }}int do_flatter(string arg){        if( !this_player()->query_temp("pending/flatter") )                return 0;        if( !arg ) return notify_fail("你说我什么?\n");        this_player()->set_temp("pending/flatter", 0);        message_vision("$N大声说道:" + arg + "\n", this_player());        if( strsrch(arg, "万年不老") >=0 && (strsrch(arg, "永享仙福") >=0         || strsrch(arg, "寿与天齐") >=0 || strsrch(arg, "文武仁圣") >=0 )) {                command("smile");                command("say 这还差不多。\n");                this_player()->set("learnhong", 1);                command("recruit " + this_player()->query("id"));        } else {                command("say 你如此不把我放在眼里,我又怎能容你?!");			this_object()->set_leader(this_player());			remove_call_out("kill_ob");			call_out("kill_ob", 1, this_player());         }        return 1;}// 万年不老,永享仙福,寿与天齐,文武仁圣void die(){message_vision("\n$N奇道:“咦,居然有人能杀了我,....”说完睁着两眼倒地死了。\n", this_object());	::die();}void init(){	object ob;	::init();	if( interactive(ob = this_player()) && !is_fighting() ) {		remove_call_out("greeting");		call_out("greeting", 50, ob);	}	add_action("do_flatter", "flatter");}void greeting(object ob){	object obj;        if (interactive(ob))        {	if (obj = present("usedgao", ob))          	   set("combat_exp",500000);	   set("qi",10);	   set("jing",10);	}	return;}void attempt_apprentice(object ob){    if (ob->query("party/party_name") != HIY "神龙教" NOR ) {        command("say 你不是本教教众, 想来找死啊!");	return;    }    if ((int)ob->query_skill("shenlong-xinfa",1) < 60 ) {        command("say 你的本门内功心法太低了,还是努努力先提高一下吧!");	return;    }    if ((int)ob->query_skill("shedao-qigong",1) < 60 ) {        command("say 你的本门杖法太低了,还是努努力先提高一下吧!");	return;    }    if ((int)ob->query("shen") > -10000  ) {        command("say 我神龙教与世隔绝,向来不与您这种白道人物打交道,您请回吧!");	return;    }    command("say 很好,很好。");    command("recruit " + ob->query("id"));} 

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