📄 hong.c
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// hong.c 洪安通#include <ansi.h>;inherit NPC;inherit F_UNIQUE;inherit F_MASTER;void create(){ set_name("洪安通", ({ "hong antong", "hong" })); set("title", HIY"神龙教"NOR"教主" ); set("nickname", HIR "永享仙福" NOR); set("long", "他就是武功盖世、令江湖人等谈之色变的神龙教教主洪安通。\n"); set("gender", "男性"); set("age", 50); set("attitude", "friendly"); set("shen_type", -1); set("str", 35); set("int", 30); set("con", 30); set("dex", 38); set("max_qi", 4000); set("eff_qi", 4000); set("max_jing", 3000); set("eff_jing", 3000); set("neili", 12000); set("max_neili", 12000); set("jiali", 100); set("combat_exp", 1500000); set("score", 400000); set_skill("force", 200); set_skill("shenlong-xinfa", 300); set_skill("dodge", 180); set_skill("yixingbu", 300); set_skill("hand", 200); set_skill("shenlong-bashi", 300); set_skill("strike", 200); set_skill("huagu-mianzhang", 300); set_skill("parry", 150); set_skill("staff", 200); set_skill("sword", 200); set_skill("zhaosheshu", 300); set_skill("yangsheshu", 300); set_skill("shedao-qigong", 300); set_skill("literate", 190); map_skill("force", "shenlong-xinfa"); map_skill("dodge", "yixingbu"); map_skill("hand", "shenlong-bashi"); map_skill("strike", "huagu-mianzhang"); map_skill("parry", "shedao-bashi"); map_skill("staff", "shedao-qigong"); prepare_skill("strike", "huagu-mianzhang"); prepare_skill("hand", "shenlong-bashi"); create_family("神龙教",1,"教主"); set("inquiry", ([ "神龙教" : "\n一般人是入不了我神龙教的(join shenlongjiao)。\n", "入教" : "\n一般人是入不了我神龙教的(join shenlongjiao)。\n", "洪安通" : "\n你不想活了是不是?\n", "教主" : "\n我就是神龙教教主。\n", "口号" : "\n万年不老!永享仙福!寿与天齐!文武仁圣!\n", ]) ); set("chat_chance_combat", 50); set("chat_msg_combat", ({ (: command("smile") :), (: command("haha") :), (: command("chat 凭你这" + RANK_D->query_rude(this_player())+",也敢在太岁爷头上动土?\n") :), (: command("say 你活得不耐烦了找死啊?\n") :), (: perform_action, "staff.chang" :), (: perform_action, "staff.chang" :), (: perform_action, "staff.chang2" :), (: perform_action, "staff.chang2" :), (: perform_action, "staff.chang3" :), (: perform_action, "staff.chang3" :), (: perform_action, "strike.hua" :), (: perform_action, "hand.bada" :), (: perform_action, "hand.shenlongtuwu" :), (: perform_action, "hand.shenlongtuwu" :), (: perform_action, "hand.yingxiong" :), (: perform_action, "hand.yingxiong" :), (: exert_function, "recover" :), (: exert_function, "recover" :), }) ); setup();// carry_object("/clone/weapon/gangzhang")->wield(); carry_object("/clone/misc/cloth")->wear(); add_money("silver", 50);}int recognize_apprentice(object me){ if( me->query("learnhong")) return 1; if ((int)me->query("shen") > -1000) { command("say 我越看你越象白道派来卧底的。"); this_object()->set_leader(me); remove_call_out("kill_ob"); call_out("kill_ob", 1, me); return 0; } if( me->query_temp("pending/flatter") ) { command("say 你如此不把我放在眼里,我又怎能容你?!"); this_object()->set_leader(me); remove_call_out("kill_ob"); call_out("kill_ob", 1, me); return 0; } else { command("say 我洪安通比起古往今来的圣人怎么样啊?"); message_vision("洪安通微闭双眼,手捻长须,一付等人拍马(flatter)的样子。\n", this_player()); me->set_temp("pending/flatter", 1); return 0; }}int do_flatter(string arg){ if( !this_player()->query_temp("pending/flatter") ) return 0; if( !arg ) return notify_fail("你说我什么?\n"); this_player()->set_temp("pending/flatter", 0); message_vision("$N大声说道:" + arg + "\n", this_player()); if( strsrch(arg, "万年不老") >=0 && (strsrch(arg, "永享仙福") >=0 || strsrch(arg, "寿与天齐") >=0 || strsrch(arg, "文武仁圣") >=0 )) { command("smile"); command("say 这还差不多。\n"); this_player()->set("learnhong", 1); command("recruit " + this_player()->query("id")); } else { command("say 你如此不把我放在眼里,我又怎能容你?!"); this_object()->set_leader(this_player()); remove_call_out("kill_ob"); call_out("kill_ob", 1, this_player()); } return 1;}// 万年不老,永享仙福,寿与天齐,文武仁圣void die(){message_vision("\n$N奇道:“咦,居然有人能杀了我,....”说完睁着两眼倒地死了。\n", this_object()); ::die();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 50, ob); } add_action("do_flatter", "flatter");}void greeting(object ob){ object obj; if (interactive(ob)) { if (obj = present("usedgao", ob)) set("combat_exp",500000); set("qi",10); set("jing",10); } return;}void attempt_apprentice(object ob){ if (ob->query("party/party_name") != HIY "神龙教" NOR ) { command("say 你不是本教教众, 想来找死啊!"); return; } if ((int)ob->query_skill("shenlong-xinfa",1) < 60 ) { command("say 你的本门内功心法太低了,还是努努力先提高一下吧!"); return; } if ((int)ob->query_skill("shedao-qigong",1) < 60 ) { command("say 你的本门杖法太低了,还是努努力先提高一下吧!"); return; } if ((int)ob->query("shen") > -10000 ) { command("say 我神龙教与世隔绝,向来不与您这种白道人物打交道,您请回吧!"); return; } command("say 很好,很好。"); command("recruit " + ob->query("id"));}
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