📄 kongkong.c
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// kongkong.c 空空儿inherit NPC;inherit F_MASTER;inherit F_UNIQUE;void consider();void create(){ seteuid(getuid()); set_name("空空儿", ({ "kong kong","beggar","qi gai","kong" }) ); set("title", "妙手神丐"); set("gender", "男性" ); set("age", 53); set("long", "一个满脸风霜之色的老乞丐。\n"); set("attitude", "peaceful"); set("class", "beggar"); set("str", 75); set("con", 75); set("int", 75); set("dex", 75); set("kar", 100); set("max_qi", 5500); set("max_jing", 5100); set("neili", 11500); set("max_neili",11500); set("jiali", 30); set("shen_type", 0); set("startroom","/d/city/lichunyuan"); set("thief", 0); set("combat_exp", 1500000); set_skill("force", 140); set_skill("unarmed", 140); set_skill("sword", 150); set_skill("dodge", 150); set_skill("parry", 150); set_skill("stealing", 300); set_skill("begging", 300); set_skill("checking", 80); set_skill("huntian-qigong", 240); set_skill("xianglong-zhang", 340); set_skill("xiaoyaoyou", 350); set_skill("training",230); set_skill("fengmo-zhang",350); set_skill("liuhe-zhang",350); set_skill("strike",390); map_skill("force", "huntian-qigong"); map_skill("unarmed", "xianglong-zhang"); map_skill("dodge", "xiaoyaoyou"); create_family("丐帮", 19, "八袋长老"); set("chat_chance", 20); set("chat_msg", ({ "空空儿说道: 好心的大爷哪~ 赏我要饭的几个铜板吧~\n", "空空儿懒洋洋地打了个哈欠。\n", "空空儿伸手捉住了身上的虱子,骂道: 老子身上没几两肉,全叫你们给咬糜了。 \n", (: random_move :) }) ); setup(); carry_object("/clone/food/jitui"); carry_object("/clone/food/jiudai"); add_money("silver", 10); }void attempt_apprentice(object ob){ command("say 好吧,希望" + RANK_D->query_respect(ob) + "能好好学习本门武功,将来在江湖中闯出一番作为。"); command("recruit " + ob->query("id"));}void init(){ object ob; ::init(); if( interactive(ob = this_player()) ) { remove_call_out("stealing"); call_out("stealing", 1, ob); }}void stealing(object ob){ mapping fam; if( !ob || environment(ob) != environment() || ((fam = ob->query("family")) && fam["family_name"] == "丐帮") || (int)ob->query_skill("taoism", 1) > 200 || ob->query_int() > 50 ) return; if (!userp(ob)) return; switch( random(5) ) { case 0: command("hehe " + ob->query("id")); command("beg coin from " + ob->query("id")); command("buy jitui"); break; case 1: command("grin " + ob->query("id")); command("steal silver from " + ob->query("id")); command("eat jitui"); break; case 2: command("hi " + ob->query("id")); command("steal gold from " + ob->query("id")); command("drink jiudai"); break; case 3: command("pat " + ob->query("id")); command("beg jiudai from " + ob->query("id")); command("eat jitui"); break; case 4: command("walkby " + ob->query("id")); command("beg jitui from " + ob->query("id")); command("drink jiudai"); break; case 5: command("hi " + ob->query("id")); command("steal thousand-cash from " + ob->query("id")); command("drink jiudai"); break; }}int accept_object(object me, object obj){ if (obj->query("money_id") && obj->value() >= 1) { command("smile"); command("say 多谢啦 ! 其实我还是有点钱的,这次只不过试试你罢了 !"); command("give 10 silver to " + me->query("id")); } else { command("shake"); command("say 这种东西鬼才要 ! 滚一边去 !"); command("give " + obj->query("id") + " to " + me->query("id"));// obj->move(this_player()); } return 1;}int accept_fight(object me){ command("say " + RANK_D->query_respect(me) + "饶命ⅵ小的这就离开ⅵ\n"); return 0;}
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