📄 cheng-buyou.c
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// cheng-buyou.c 成不忧inherit NPC;inherit F_MASTER;#include <ansi.h>void create(){ set_name("成不忧", ({ "cheng buyou", "cheng" }) ); set("gender", "男性"); set("class", "swordsman"); set("title", "华山剑宗第十三代弟子"); set("age", 41); set("long", "一个白净面皮的矮子,可也不能小看他。\n"); set("attitude", "peaceful"); set("str", 26); set("con", 30); set("dex", 30); set("int", 28); set("neili", 4000); set("max_neili", 2400); set("jiali", 30); set("max_qi",2000); set("max_jing",1200); set("combat_exp", 1000000); set("shen", -200000); set("apprentice_available", 3); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: perform_action, "sword.feilong" :), (: exert_function, "powerup" :), }) ); set_skill("unarmed", 80); set_skill("sword", 150); set_skill("force", 150); set_skill("parry", 150); set_skill("dodge", 150); set_skill("literate", 100); set_skill("huashan-sword", 150); set_skill("huashan-neigong", 150); set_skill("huashan-ken", 80); set_skill("huashan-zhangfa", 80); set_skill("huashan-shenfa", 120); set_skill("zhengqijue",200); map_skill("sword", "huashan-sword"); map_skill("parry", "huashan-sword"); map_skill("force", "huashan-neigong"); map_skill("unarmed", "huashan-zhangfa"); map_skill("dodge", "huashan-shenfa"); create_family("华山派剑宗", 13, "弟子"); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/clone/cloth/cloth")->wear();}void init(){ object ob; ::init(); if( interactive(ob=this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); }}void greeting(object ob){ if(ob->query("family/master_id") != "yue buqun") say ("成不忧说:这位"+RANK_D->query_respect(ob) + ",来投我剑宗吧。\n"); else { message_vision("成不忧一见$N就大怒:我最讨厌伪君子的徒弟了。\n", ob); this_object()->kill_ob(ob); } return;}void attempt_apprentice(object ob){ command("say 老夫从不收徒,你找我封师兄好了。");}
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