📄 cong-buqi.c
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// cong-buqi.c 丛不弃inherit NPC;inherit F_MASTER;#include <ansi.h>void create(){ set_name("丛不弃", ({ "cong buqi", "cong" }) ); set("gender", "男性"); set("class", "swordsman"); set("title", "华山剑宗第十三代弟子"); set("age", 52); set("long", "丛不弃是华山剑宗高手。\n"); set("attitude", "peaceful"); set("str", 26); set("con", 30); set("dex", 30); set("int", 28); set("neili", 4000); set("max_neili", 2400); set("jiali", 30); set("max_qi",2000); set("max_jing",1200); set("combat_exp", 1000000); set("shen", -200000); set("apprentice_available", 3); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: perform_action, "sword.feilong" :), (: exert_function, "powerup" :), }) ); set_skill("unarmed", 80); set_skill("sword", 120); set_skill("force", 120); set_skill("parry", 120); set_skill("dodge", 120); set_skill("literate", 100); set_skill("huashan-sword", 150); set_skill("huashan-neigong", 130); set_skill("huashan-ken", 80); set_skill("huashan-zhangfa", 80); set_skill("huashan-shenfa", 140); set_skill("zhengqijue",200); map_skill("sword", "huashan-sword"); map_skill("parry", "huashan-sword"); map_skill("force", "huashan-neigong"); map_skill("unarmed", "huashan-zhangfa"); map_skill("dodge", "huashan-shenfa"); create_family("华山派剑宗", 13, "弟子"); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/clone/cloth/cloth")->wear();}void attempt_apprentice(object ob){ command("say 老夫不想收徒。");}
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