⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 linghu.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
字号:
// linghu.c 令狐冲inherit NPC;inherit F_MASTER;void create(){	set_name("令狐冲", ({ "ling huchong", "ling", "huchong" }));	set("nickname", "大师兄");	set("long", "令弧冲身材较瘦,长的浓眉阔眼,气宇暄昂,他在同门中排行老大,\n""是华山派年轻一代中的顶尖好手。\n");	set("gender", "男性");	set("age", 28);	set("attitude", "peaceful");	set("shen_type", 1);	set("str", 30);	set("int", 40);	set("con", 30);	set("dex", 30);		set("qi", 2800);	set("max_qi", 2800);	set("jing", 1600);	set("max_jing", 1600);	set("neili", 2400);	set("max_neili", 2400);	set("jiali", 60);	set("combat_exp", 800000);	set("score", 100000);	set_skill("blade", 60);	set_skill("cuff", 60);	set_skill("feiyan-huixiang", 120);	set_skill("hand", 60);	set_skill("finger", 60);	set_skill("strike",60);	set_skill("claw", 60);	set_skill("unarmed",125);	set_skill("force", 150);	set_skill("zixia-shengong", 130);	set_skill("dodge", 180);	set_skill("parry", 140);	set_skill("sword", 190);	set_skill("huashan-sword", 190);	set_skill("lonely-sword",160);	set_skill("literate", 80);//	set_skill("chongling-jianfa", 60);	map_skill("force", "zixia-shengong");	map_skill("unarmed", "huashan-zhangfa");	map_skill("dodge", "feiyan-huixiang");	map_skill("parry", "huashan-sword");	map_skill("sword", "lonely-sword");	create_family("华山派", 14, "弟子");	set("inquiry", ([				"风清扬" : "唉,已经很久没有见到他老人家了。你问这干嘛?\n",		"任盈盈" : "你真有她的消息吗,说罢,以见他神情激动,好象眼睛红红的!\n",	    		   	]));	setup();	 		carry_object("/d/heimuya/npc/obj/cloth")->wear();	carry_object("/clone/weapon/changjian")->wield();	carry_object("/d/heimuya/npc/obj/card2")->wear();}void init(){	object ob;	ob = this_player();		::init();	if( interactive(ob) && !is_fighting() )	       {			remove_call_out("greeting");			call_out("greeting", 1, ob);		}}void greeting(object ob){	if( !ob || environment(ob) != environment() ) return;	say("何日才能见道盈盈啊!" + RANK_D->query_respect(ob)	  +",你可有她的消息?\n");}int accept_object(object who, object ob){	object obn;	if( !who || environment(who) != environment() ) return 0;	if ( !objectp(ob) ) return 0;	if ( !present(ob, who) ) return notify_fail("你没有这件东西。\n");	if (  (string)ob->query("id") != "qing xin")		    return notify_fail("令狐冲不需要这件东西。\n");       say( "令狐冲双手捧着任盈盈的信,泪如雨下, 这块白虎堂令牌你拿去还给盈盈,告诉她我就去找她!\n" );	obn = new("/d/heimuya/npc/obj/card2");    obn->set_amount(1);	obn->move(who);    destruct(obn);    set_temp("card2",0);    return 1;}void attempt_apprentice(object ob){	int student_num;	string temp, line;	mapping myfam;	temp = read_file("/kungfu/class/huashan/FENG", 1, 1);	student_num = atoi(temp);	line = "风清扬现在共有" + temp + "个徒弟。\n";	write(line);	if ((int)ob->query("shen") < 0) {		command("say 我华山派乃是堂堂名门正派,对弟子要求极严。");		command("say 在德行方面," + RANK_D->query_respect(ob) +			"是否还做得不够?");		return;	}	if ((int)ob->query_int() < 25) {		command("say 依我看" + RANK_D->query_respect(ob) + "的资质似乎不适合学我华山派武功?");		return;	}	command("say 好吧,我就收下你了。");	command("recruit " + ob->query("id"));	if((string)ob->query("class") != "swordsman")		ob->set("class", "swordsman");	        myfam = (mapping)ob->query("family"); 		if( (myfam["master_id"] == "feng qingyang") || (myfam["master_name"] == "风清扬"))		{			temp = read_file("/kungfu/class/huashan/FENG", 1, 1);			student_num = atoi(temp);			if(student_num == 1)				temp = "0";			else if(student_num == 2)				temp = "1";			else if(student_num == 3)				temp = "2";			write_file("/kungfu/class/huashan/FENG", temp, 1);			line = "风清扬现在共有" + temp + "个徒弟。\n";			write(line);		}   return;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -