📄 feng.java
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// feng.c 风清扬inherit NPC;inherit F_MASTER;void create(){ set_name("风清扬", ({ "feng qingyang", "feng", "qingyang" }));// set("nickname", "大师兄"); set("long", "他就是华山剑宗的长老风清扬。他身材瘦长,眉宇间一直笼罩着一股淡淡的忧伤\n""神色,显然对当年的剑宗气宗之争一直难以忘怀。\n"); set("gender", "男性"); set("age", 68); set("attitude", "peaceful"); set("shen_type", 1); set("str", 30); set("int", 40); set("con", 30); set("dex", 30); set("qi", 4800); set("max_qi", 4800); set("jing", 3600); set("max_jing", 3600); set("neili", 4400); set("max_neili", 4400); set("jiali", 200); set("combat_exp", 1750000); set("score", 200000); set_skill("cuff", 200); set_skill("force", 180); set_skill("blade", 200); set_skill("dodge", 180); set_skill("parry", 200); set_skill("sword", 220); set_skill("strike", 200); set_skill("zixia-shengong", 150); set_skill("poyu-quan", 170); set_skill("fanliangyi-dao", 180); set_skill("huashan-sword", 200); set_skill("hunyuan-zhang", 170); set_skill("lonely-sword", 200); set_skill("feiyan-huixiang",160); set_skill("literate", 120); map_skill("cuff", "poyu-quan"); map_skill("force", "zixia-shengong"); map_skill("dodge", "feiyan-huixiang"); map_skill("parry", "lonely-sword"); map_skill("sword", "lonely-sword"); map_skill("blade", "fanliangyi-dao"); map_skill("strike", "hunyuan-zhang"); create_family("华山派", 12, "弟子"); set("chat_chance_combat", 60); set("chat_msg_combat", ({ (: perform_action, "sword.poqi" :),// (: perform_action, "sword.pozhang" :),// (: perform_action, "sword.pojian" :), (: exert_function, "recover" :), }) ); setup(); carry_object("/clone/misc/cloth")->wear(); carry_object("/clone/weapon/changjian")->wield();}void attempt_apprentice(object ob){ int student_num; string temp; string line; temp = read_file("/kungfu/class/huashan/FENG", 1, 1); student_num = atoi(temp); line = "风清扬说道:“我现在共有" + temp + "个徒弟。”\n"; write(line); if ( ob->query("int") < 10) { command("say 也不知道你是真聪明还是假聪明,可是总诀三千字你背不下来。"); command("sigh"); return; } if ( student_num == 3) { command("say 你来晚了,我已经收了三个徒弟了。"); return; } if ((string)ob->query("family/family_name") != "" && (string)ob->query("family/family_name") != "华山派") { command("say " + RANK_D->query_respect(ob) + "既然已有名师指点,何必又来拜老朽呢?"); return; } if (((int)ob->query_skill("sword",1) < 80) || ((int)ob->query_skill("huashan-sword",1) < 80)) { command("say 我看" + RANK_D->query_respect(ob) + "的华山剑法还没学到家吧。"); return; } if (((int)ob->query_skill("force",1) < 80) || ((int)ob->query_skill("zixia-shengong",1) < 80)) { command("say 我看" + RANK_D->query_respect(ob) + "的紫霞神功还没学到家吧。"); return; } if (((int)ob->query_skill("dodge",1) < 80) || ((int)ob->query_skill("feiyan-huixiang",1) < 80)) { command("say 我看" + RANK_D->query_respect(ob) + "的飞燕回翔还没学到家吧。"); return; } if ( (int)ob->query_skill("literate",1) < 100) { command("say 我看" + RANK_D->query_respect(ob) + "的读书识字还没学到家吧。"); return; } if ((int)ob->query("shen") < 50000) { command("say 我华山派乃是堂堂名门正派,对弟子要求极严。"); command("say 在德行方面," + RANK_D->query_respect(ob) + "是否还做得不够?"); return; } if ((int)ob->query_int() < 20) { command("say 依我看" + RANK_D->query_respect(ob) + "的资质似乎不适合学我独孤九剑?"); return; } command("say 好吧,我就收下你了。"); command("recruit " + ob->query("id")); if((string)ob->query("class") != "swordsman") ob->set("class", "swordsman"); student_num++;// temp = itoa(student_num); if(student_num == 1) temp = "1"; else if(student_num == 2) temp = "2"; else if(student_num == 3) temp = "3"; write_file("/kungfu/class/huashan/FENG", temp, 1);}
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