📄 linghu.vns
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// linghu.c 令狐冲inherit NPC;inherit F_MASTER;void create(){ set_name("令狐冲", ({ "ling huchong", "ling", "huchong" })); set("nickname", "大师兄"); set("long", "令弧冲身材较瘦,长的浓眉阔眼,气宇暄昂,他在\n""同门中排行老大,是华山派年轻一代中的顶尖好手。\n""目前掌门人岳不群不在,就由他执掌日常事物。\n"); set("gender", "男性"); set("age", 28); set("class", "swordsman"); set("attitude", "peaceful"); set("shen_type", 1); set("str", 30); set("int", 40); set("con", 30); set("dex", 30); set("qi", 2800); set("max_qi", 2800); set("jing", 1600); set("max_jing", 1600); set("neili", 2400); set("max_neili", 2400); set("jiali", 60); set("combat_exp", 800000); set("score", 100000); set_skill("blade", 140); set_skill("cuff", 160); set_skill("strike",125); set_skill("force", 150); set_skill("dodge", 180); set_skill("parry", 140); set_skill("sword", 190); set_skill("lonely-sword", 120); set_skill("zixia-shengong", 130); set_skill("poyu-quan", 140); set_skill("fanliangyi-dao", 120); set_skill("hunyuan-zhang", 120); set_skill("huashan-jianfa", 190); set_skill("huashan-shenfa",160); set_skill("literate", 80);// set_skill("chongling-jianfa", 60); map_skill("force", "zixia-shengong"); map_skill("cuff", "poyu-quan"); map_skill("blade", "fanliangyi-dao"); map_skill("strike", "hunyuan-zhang"); map_skill("dodge", "huashan-shenfa"); map_skill("parry", "huashan-jianfa"); map_skill("sword", "lonely-sword");// prepare_skill("poyu-quan", "hunyuan-zhang"); prepare_skill("strike", "hunyuan-zhang"); prepare_skill("cuff", "poyu-quan"); create_family("华山派", 14, "弟子"); set("chat_chance_combat", 40); set("chat_msg_combat", ({ (: perform_action, "sword.poqi" :), (: exert_function, "recover" :), }) ); set("inquiry", ([ "风清扬" : "唉,已经很久没有见到他老人家了。你问这干嘛?\n", "任盈盈" : "你真有她的消息吗?说罢,你见他神情激动,好象眼睛红红的!\n", ])); setup(); carry_object("/d/heimuya/npc/obj/cloth")->wear(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/d/heimuya/npc/obj/card2")->wear();}void init(){ object ob; ob = this_player(); ::init(); if( interactive(ob) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); }}void greeting(object ob){ if( !ob || environment(ob) != environment() ) return; say("何日才能见到盈盈啊!" + RANK_D->query_respect(ob) +",你可有她的消息?\n");}int accept_object(object who, object ob){ object obn; if( !who || environment(who) != environment() ) return 0; if( !objectp(ob) ) return 0; if( !present(ob, who) ) return notify_fail("你没有这件东西。\n"); if( (string)ob->query("name") != "信") return notify_fail("令狐冲不需要这件东西。\n"); say( "令狐冲双手捧着任盈盈的信,泪如雨下, 这块白虎堂令牌你拿去还给盈盈,告诉她我就去找她!" ); obn = new("/d/heimuya/npc/obj/card2"); obn->set_amount(1); obn->move(who); destruct(ob); set_temp("card2",0); return 1;}void attempt_apprentice(object ob){ if ((int)ob->query("shen") < 0) { command("say 我华山派乃是堂堂名门正派,对弟子要求极严。"); command("say 在德行方面," + RANK_D->query_respect(ob) + "是否还做得不够?"); return; } if ((int)ob->query_int() < 25) { command("say 依我看" + RANK_D->query_respect(ob) + "的资质似乎不适合学我华山派武功?"); return; } command("say 好吧,我就收下你了。"); command("recruit " + ob->query("id")); if((string)ob->query("class") != "swordsman") ob->set("class", "swordsman"); return;}
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