📄 killer.c
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#include <ansi.h>inherit NPC;string *nm1_jp =({"蒙面"}); string *nm2_jp =({"人",});void create(){string weapon; object me; int myskill; int i = random(sizeof(nm1_jp)); me=this_player(); set_name(HIB "蒙面人" NOR, ({ me->query("id")+"-mengmian"})); set("gender", "男性" );//性别与上面对应 set("long", "这家伙黑巾蒙面,双眸均有杀气,时不时低沉地阴笑。\n"); set("attitude", "aggressive"); set("vendetta/authority",1); set("max_qi",500+random(1890)); set("max_jing",500+random(1890)); set("max_sen",500+random(1890)); set("max_neili",500+random(1890)); set("max_mana",500+random(1890)); set("eff_neili",500+random(2000)); set("neili",500+random(2000)); set("per", random(26)+10); set("age", 22); set("shen", -10000); set("intellgent",1); set("pursuer",1); set("combat_exp", 400000+random(900000)); set("bellicosity", 10000); set("chat_chance_combat", 90); set("chat_msg_combat", ({ (: perform_action, "sword.diansha" :), (: perform_action, "sword.tmbiao" :), (: perform_action, "sword.tmbiao" :), (: perform_action, "blade.moxiao" :), (: perform_action, "blade.moxiao" :), (: perform_action, "unarmed.huashen" :), (: perform_action, "unarmed.tmduan" :), }) ); set("chat_chance", 1); set("chat_msg", ({ (: random_move :), }) ); set_skill("tmzhang", 150+random(180)); set_skill("staff", 150+random(180)); set_skill("tmjian", 150+random(180)); set_skill("tmdao", 150+random(180)); set_skill("pmshenfa", 150+random(180)); set_skill("strike",150+random(180)); set_skill("blade", 150+random(180)); set_skill("sword", 150+random(180)); set_skill("xue-dao", 150+random(180)); set_skill("unarmed",150+random(180)); set_skill("xianglong-zhang",150+random(180)); set_skill("dodge", 150+random(180)); set_skill("blade", 150+random(180)); set_skill("parry", 150+random(180)); set_skill("dashou-yin", 150+random(180)); set_skill("shenkong-xing", 150+random(180)); set_skill("longxiang", 150+random(180)); set_skill("huntian-qigong", 150+random(180)); set_skill("tmdafa", 150+random(180)); set_skill("whip", 150+random(180)); set_skill("chilian-shenzhang", 150+random(180)); set_skill("jueqing-bian", 150+random(180)); map_skill("unarmed", "tmzhang"); map_skill("sword", "tmjian"); map_skill("parry", "tmjian"); map_skill("blade", "tmdao"); map_skill("dodge", "pmshenfa"); map_skill("force", "tmdafa"); set_temp("apply/attack", 50); set_temp("apply/defense", 50); set_temp("apply/armor", 50); set_temp("apply/damage", 100);if (random(20)>15){ set_temp("apply/attack", 200); set_temp("apply/defense", 200); set_temp("apply/armor", 200); set_temp("apply/damage", 200);} create_family("日月神教",3,"弟子"); weapon = random(2)?"/clone/weapon/gangdao":"/clone/weapon/changjian"; setup(); carry_object("clone/misc/cloth")->wear(); carry_object(weapon)->wield();}void init( ){ call_out("hunting",300);}void hunting(){object ob=this_object();if (!ob) return;command("say 地形已经查看完了,可以向教主交待了!");destruct(ob);}void die(){ object ob, me, corpse; ob = this_object(); me = query_temp("last_damage_from"); if (!me) return; message_vision(WHT"$N惨叫一声,倒地而亡!。\n"NOR,ob,me); if( objectp(corpse = CHAR_D->make_corpse(this_object())) ) corpse->move(environment(this_object())); if(me->query("family/family_name") == "华山派" && this_object()->query_temp("owner/id") == me->query("id") ) { message("vision", me->name() + HIC"由于成功的消灭了魔教探子,增加了230经验和130潜能。\n"NOR, me); me->add("combat_exp",230); me->add("potential",130); } destruct(ob); return;}
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