📄 yue-buqun.c
字号:
// yue-buqun.c lasted updated by cocacola on 2.19 for adding chushi// 岳不群// 此npc上的xunshan设置不当!// 星星lywin改于2000/6/11inherit NPC;inherit F_MASTER;#include <ansi.h>;int do_xunshan();string ask_me();string ask_feng();void create(){ set_name("岳不群", ({ "yue buqun", "yue" }) ); set("title", "华山派掌门"); set("nickname", "君子剑"); set("gender", "男性"); set("class", "swordsman"); set("age", 55); set("long", "岳不群自幼执掌华山派,乃当今武林中一等一的高手。\n"); set("attitude", "peaceful"); set("str", 56); set("con", 50); set("dex", 50); set("int", 58); set("neili", 36400); set("max_neili", 36400); set("jiali", 50); set("max_qi",18200); set("max_jing",15200); set("combat_exp", 3400000); set("shen", -200000); set_temp("xunshan", 200); set("apprentice_available", 3); set("chat_chance_combat", 90); set("chat_msg_combat", ({ (: perform_action, "sword.jm" :), (: perform_action, "sword.jianzhang" :), (: perform_action, "sword.jie" :), (: perform_action, "sword.xian" :), (: perform_action, "dodge.huiyanfeiwu" :), (: exert_function, "powerup" :), }) ); set("inquiry", ([ "剑宗" : (: ask_me :), "气宗" : (: ask_me :), "宁中则" : "她是我夫人。\n", "岳灵姗" : "她是我女儿。\n", "紫霞功" : "那是本门至高无上的内功心法。\n", "紫霞神功" : "那是本门至高无上的内功心法。\n", "思过崖" : "那是本派弟子修行思过之处。\n", "风清扬" : (: ask_feng :), "巡山": (: do_xunshan :), "job" : (: do_xunshan :), ]) ); set_skill("unarmed", 180); set_skill("sword", 250); set_skill("force", 200); set_skill("parry", 200); set_skill("dodge", 200); set_skill("literate", 200); set_skill("huashan-sword", 250); set_skill("zixia-shengong", 250); set_skill("hunyuan-zhang", 250); set_skill("poyu-quan", 250); set_skill("feiyan-huixiang", 250); set_skill("pixie-sword",180); set_skill("zhengqijue",200); map_skill("sword", "huashan-sword"); map_skill("parry", "huashan-sword"); map_skill("force", "zixia-shengong"); map_skill("unarmed", "huashan-ken"); map_skill("dodge", "feiyan-huixiang"); create_family("华山派", 13, "掌门"); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/clone/cloth/cloth")->wear(); carry_object("/clone/book/zixia_book");}string ask_me(){ object me = this_player(); mapping myfam; myfam = (mapping)me->query("family"); if ( !myfam || myfam["family_name"] != "华山派" ) return "咱们豪无渊源,你问这事干嘛?\n"; say("岳不群指着身后的匾额,语重心长地说道:“华山不幸曾分为气剑二宗。咱\n"); say("们气宗奉气为主,以剑为辅,以气运剑,无坚不摧。而气宗则倒行逆施重剑\n"); say("轻气。二宗各持己见,终于水火不容,同门操戈!华山因此式微。你即入我\n"); say("门,盼你能洁身自爱,重振华山!记得当年匾额上写的是「剑气冲霄」,结\n"); say("果剑宗虽剑路纵横,变化无方,可仍然败在我宗「紫霞神功」之下,数十年\n"); say("来不复再现,实异不胜正也。”\n");me->set_temp("mb",1); return "切记!切记!\n";}string ask_feng(){ say("岳不群的脸色突然便得很难看,皱着眉头。\n"); return "他是本门的一个前辈,一向不过问本门事务,我也不清楚他的下落。\n";}void attempt_apprentice(object ob){ if( query("apprentice_available") ) { if( find_call_out("do_recruit") != -1 ) command("say 慢著,一个一个来。"); else call_out("do_recruit", 2, ob); } else { command("say 老夫今天已经收了三个弟子,不想再收徒了。"); }}void do_recruit(object ob){ if( (int)ob->query("int") < 20 ) command("say 我华山派以剑法为主,依我看"+RANK_D->query_respect(ob)+"不适合于学剑法。"); else { command("say 好,好,好,很好。"); command("recruit " + ob->query("id") ); }}int recruit_apprentice(object ob){ if( ::recruit_apprentice(ob) ) add("apprentice_availavble", -1);}void reset(){ set_temp("xunshan",200); set("apprentice_available", 3);}int do_xunshan(){ object me = this_player();object killer;int k,exp,pot; if ( me->query_temp("xunshan")) { if(me->query_temp("killhuashan")<3) { message_vision("$N对着$n说:听说外面的敌人并没有被消灭!!\n", this_object(), me); return 1; } if(me->query_condition("huaxunshan")>0) { message_vision("$N对着$n说:你巡山的时间还没过呢!\n", this_object(), me); return 1; } if(me->query_condition("guojob2_busy")>0) { message_vision("$N对着$n说:你休息一会再来!\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/chaoyang")) { message_vision("$N对着$n说:你朝阳峰没去看看?这算巡的什么山?\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/lianhua")) { message_vision("$N对着$n说:你莲花峰没去看看?这算巡的什么山?\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/yuntai")) { message_vision("$N对着$n说:你云台峰没去看看?这算巡的什么山?\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/sheshen")) { message_vision("$N对着$n说:你怎么没去舍身崖?这算巡的什么山?\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/siguo")) { message_vision("$N对着$n说:你到了思过崖去了?这算巡的什么山?\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/yunu")) { message_vision("$N对着$n说:你到玉女峰后面华山小筑去看过了?这算巡的什么山?\n", this_object(), me); return 1; } message_vision("$N对着$n说:不错,辛苦了。你这就去休息去吧。\n", this_object(), me); me->delete_temp("killhuashan"); me->delete_temp("xunshan"); if (me->query("combat_exp")<800000) { me->add("combat_exp", 80); me->add("potential", 50); }exp= random(270) + 220;pot= random(200) + 160; me->add("combat_exp",exp); me->add("potential",pot); tell_object(me, "你被奖励了"+chinese_number(exp)+"点经验值!\n"+chinese_number(pot)+"点潜能\n"); return 1; } else { if ( query_temp("xunshan") < 1) { message_vision("$N对着$n说:今天已经有人巡山去了。你明天再来吧。\n", this_object(), me); return 1; } if( (int)me->query_skill("zixia-shengong",1) < 50) { message_vision("$N对着$n大喝一声:你的本门内功不够!\n", this_object(), me); return 1; } if( me->query("family/family_name") != "华山派") { message_vision("$N对着$n大喝一声:本派弟子才能巡山。你是哪来的奸细?休怪我剑下不留情!\n", this_object(), me); this_object()->kill_ob(me); return 1; } else { add_temp("xunshan", -1); message_vision("$N对着$n说:本派弟子例当巡山。你,很好,很好!这就去吧。\n", this_object(), me); me->set_temp("xunshan/start", 1); me->set_temp("xunshan/time", time()); me->apply_condition("huaxunshan",8);if (me->query("combat_exp") >800000){ message_vision(HIR"听说华山附近的树林中有不明身份的蒙面人,你随便去探查一下!\n"NOR, me);killer=new(__DIR__"killer",1);killer->set_temp("owner/id",me->query("id"));killer->set("id",me->query("id")+"-mengmian");killer->set_temp("owner/id",me->query("id"));killer->set("id",me->query("id")+"-mengmian");killer->set("name",HIB"蒙面人"NOR);if ((int)me->query_skill("force",1) > 10){k=(int)me->query_skill("force",1);}else k=10;killer->set("int",me->query("int"));killer->set("str",me->query("str"));killer->set("con",me->query("con"));killer->set("dex",me->query("dex")); killer->move("/d/huashan/hsforest"+(random(19)+1)); killer->set("combat_exp",me->query("combat_exp")); killer->set("qi", me->query("max_qi")); killer->set("eff_qi", me->query("max_qi")); killer->set("max_qi", me->query("max_qi")); killer->set("jing", me->query("max_jing")); killer->set("eff_jing", me->query("max_jing")); killer->set("max_jing", me->query("max_jing")); killer->set("neili", me->query("max_neili")); killer->set("max_neili", me->query("max_neili")); killer->set_skill("tmzhang", k); killer->set_skill("staff", k); killer->set_skill("tmjian", k); killer->set_skill("tmdao", k); killer->set_skill("pmshenfa", k); killer->set_skill("strike",k); killer->set_skill("blade", k); killer->set_skill("sword", k); killer->set_skill("parry", k); killer->set_skill("literate",k); killer->set_skill("dodge", k); killer->set_skill("unarmed", k); killer->set_skill("whip", k); killer->set_skill("force", k); killer->set_skill("tmzhang", k); killer->set_skill("tmdafa", k);} return 1; } }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -